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Gaming Headquarters => Igre kao takve => : Skvikki September 27, 2013, 22:35:48

: Steam i SteamBox
: Skvikki September 27, 2013, 22:35:48
Mislim da je vrijeme da se otvori jedna tema posvećena SteamBoxu.

(http://i.imgur.com/4SCaVi9.jpg) (http://store.steampowered.com/livingroom/)

Što je Steam (http://store.steampowered.com/)?
Steam je online dućan za kupovinu igara, slično PS Storu samo za PC i jeftinije :). Kupiš igru, ona se skine, instalira i možeš igrati.

Što je SteamBox?
SteamBox je Valveov (vlasnici Steama) pokušaj da uvede osobna računala u dnevne sobe. Ovaj tjedan su objavljene neke informacije o SteamBoxu. Oni koji su pratili sva prošla događanja nisu previše iznenađeni. Najavljen je novi operativni sustav SteamOS baziran na Linuxu, najavljen je prototip računala koje bi bilo referentni dizajn za proizvođače računala te kontroler koji svemu ovome daje smisao (riba ga je već stavio u jedan thread). Pa krenim redom:

(http://i.imgur.com/Ko1FnHD.jpg) (http://store.steampowered.com/livingroom/SteamOS/)

Steam is coming to a new operating system
As we’ve been working on bringing Steam to the living room, we’ve come to the conclusion that the
environment best suited to delivering value to customers is an operating system built around Steam itself.
SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen.
It will be available soon as a free stand-alone operating system for living room machines.

Living room & Steam
Finally, you don’t have to give up your favorite games, your online friends, and all the Steam features you love just to play on the big screen. SteamOS, running on any living room machine, will provide access to the best games and user-generated content available.

Fast forward
In SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Cooperating system
Steam is not a one-way content broadcast channel, it’s a collaborative many-to-many entertainment platform, in which each participant is a multiplier of the experience for everyone else. With SteamOS, “openness” means that the hardware industry can iterate in the living room at a much faster pace than they’ve been able to. Content creators can connect directly to their customers. Users can alter or replace any part of the software or hardware they want. Gamers are empowered to join in the creation of the games they love. SteamOS will continue to evolve, but will remain an environment designed to foster these kinds of innovation.

In-home Streaming
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!

Music, TV, Movies
We’re working with many of the media services you know and love. Soon we will begin bringing them online, allowing you to access your favorite music and video with Steam and SteamOS.

Family Sharing
In the past, sharing Steam games with your family members was hard. Now you can share the games you love with the people you love. Family Sharing allows you to take turns playing one another’s games while earning your own Steam achievements and saving your individual game progress to the Steam cloud.

Family Options
The living-room is family territory. That’s great, but you don’t want to see your parents’ games in your library. Soon, families will have more control over what titles get seen by whom, and more features to allow everyone in the house to get the most out of their Steam libraries.


(http://i.imgur.com/9EFxlJA.jpg) (http://store.steampowered.com/livingroom/SteamMachines/)

Steam Machines
A powerful new category of living-room hardware is on the horizon. Join the hardware beta now. Choose the model right for you in 2014.

Finally, a multiple choice answer
Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

But first, Valve’s prototype
While these products are still in development, we need your help. As always, we believe the best way to ensure that the right products are getting made is to let people try them out and then make changes as we go. We have designed a high-performance prototype that’s optimized for gaming, for the living room, and for Steam. Of course, it’s also completely upgradable and open.

This year we’re shipping just 300 of these boxes to Steam users, free of charge, for testing. You can make yourself eligible to get one. How? Read on!


(http://i.imgur.com/CgPrkDC.jpg) (http://store.steampowered.com/livingroom/SteamController/)

Steam Controller
A new way to play your entire Steam library from the sofa. Join the Steam hardware beta and help us shape a new generation of gaming.

A different kind of gamepad
We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input — our biggest missing link. We realized early on that our goals required a new kind of input technology — one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we’ve arrived at something worth sharing and testing with you.

Complete catalog
The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) We think you’ll agree that we’re onto something with the Steam Controller, and now we want your help with the design process.

Superior performance
Traditional gamepads force us to accept compromises. We’ve made it a goal to improve upon the resolution and fidelity of input that’s possible with those devices. The Steam controller offers a new and, we believe, vastly superior control scheme, all while enabling you to play from the comfort of your sofa. Built with high-precision input technologies and focused on low-latency performance, the Steam controller is just what the living-room ordered.

([url]http://i.imgur.com/RqwN5Ht.jpg[/url])

Dual trackpads
The most prominent elements of the Steam controller are its two circular trackpads. Driven by the player’s thumbs, each one has a high-resolution trackpad as its base. It is also clickable, allowing the entire surface to act as a button. The trackpads allow far higher fidelity input than has previously been possible with traditional handheld controllers. Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse.

Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa. RTS games. Casual, cursor-driven games. Strategy games. 4x space exploration games. A huge variety of indie games. Simulation titles. And of course, Euro Truck Simulator 2.

In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads’ high resolution and absolute position control.

Haptics
Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

Touch Screen
In the center of the controller is another touch-enabled surface, this one backed by a high-resolution screen. This surface, too, is critical to achieving the controller’s primary goal - supporting all games in the Steam catalog. The screen allows an infinite number of discrete actions to be made available to the player, without requiring an infinite number of physical buttons.

The whole screen itself is also clickable, like a large single button. So actions are not invoked by a simple touch, they instead require a click. This allows a player to touch the screen, browse available actions, and only then commit to the one they want. Players can swipe through pages of actions in games where that’s appropriate. When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven’t thought of yet.

In order to avoid forcing players to divide their attention between screens, a critical feature of the Steam Controller comes from its deep integration with Steam. When a player touches the controller screen, its display is overlayed on top of the game they’re playing, allowing the player to leave their attention squarely on the action, where it belongs.

Buttons
Every button and input zone has been placed based on frequency of use, precision required and ergonomic comfort. There are a total of sixteen buttons on the Steam Controller. Half of them are accessible to the player without requiring thumbs to be lifted from the trackpads, including two on the back. All controls and buttons have been placed symmetrically, making left or right handedness switchable via a software config checkbox.

Shared configurations
In order to support the full catalog of existing Steam games (none of which were built with the Steam Controller in mind), we have built in a legacy mode that allows the controller to present itself as a keyboard and mouse. The Steam Community can use the configuration tool to create and share bindings for their favorite games. Players can choose from a list of the most popular configurations.

([url]http://i.imgur.com/0Nn2U4p.jpg[/url])

Openness
The Steam Controller was designed from the ground up to be hackable. Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, we believe that they will meaningfully contribute to the design of the Steam Controller. We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with.


Ja sam se ovome nadao jako dugo i nadam se da će zaživjeti. Ako tko ima snage za to onda je to Valve. Svakako pogledajte ako možete kako upasti u ovo sudjelovanje u testiranju ako vas zanima. Meni fali još par prijatelja pa ako tko ima Steam account neka se javi. ;)
: Re: Steam i SteamBox
: ribafish September 27, 2013, 22:58:24
Super tema, trebala nam je :)

Meni je sve sto sam cuo ovaj tjedan od Valvea odlicno, OS, steammachine i kontroler su izvrsne vijesti i nadam se da ce privuc jos vise ljudi ka PC gamingu..

Osobno jako me zanima steambox, ako bude "povoljan" cijenom i hardverom mogao bi zamijenit moju PC kutiju, a ostavit si Win PC za lagano surfanje, filmove, torrent..

Inace sve PC sim od iR do pC i AC i ove multiplatform Dirt, F1, WRC su dostupne na Steamu pa nema brige..

Kontroler je druga prica, jaaako mi se svidja, izgleda futuristicki, bas next gen.. Samo kako na njemu igrat sve igre? Vidim ga kao odlicnog za FPS, ali za PES npr?? To ce bit izazov, zanima me prvi hands on.

(http://i.imgur.com/Og1PSNT.png)

Vazno >

Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.


Nije to touchpad kao u mobitela, ovdje pod prstima imas "mehanicki" osjecaj ko da upravljas gljivama..

Inace kako god bilo, za Steambox zeljno iscekujem jos vijesti, ali kontroler se sigurno uzima zbog TitanFalla, da ga mogu igrat komotno na TVu i bit konkurentan ekipi na misu i tipkovnici..

@Skvikki imas PM ;)
: Re: Steam i SteamBox
: Skvikki September 28, 2013, 11:16:06
Ovaj koncept kontrolera je nešto novo i baš bih ga volio isprobati. Ako je netko ima stariji HP ProBook ili bilo koji Lenovo laptop vjerojatno je koristio trackpad. Samo je ovaj naravno veći i sa feedbackom. Trackpad reagirao na jačinu dodira. Osobno se nisam nikada navikao na gljivice za bilo što osim fifu/PES. RDR mi stoji već mjesecima neigran, a moja zbunjenost sa gljivicama je jedan od razloga. Volio bih vidjeti leži li mi ovaj trackpad koncept bolje.

Riba, nisam dobio PM ili nešto krivo radim. Na Steamu sam "spectator", na avataru je Yugo. :)

EDIT: Možda sam krivo shvatio što je trackpad na kontroleru. Ako je isto što i touchpad na laptopima koji reagira na "povlačenje" prsta, a ne na pritisak (jačinu pritiska) kao Lenovo trackpoint onda mi je koncept manje shvatljiv. Najbolje probati uživo. :)
: Re: Steam i SteamBox
: ribafish September 28, 2013, 13:40:07
Svi developeri koji su probali su jako jako zadovoljni novim kontrolerom

http://kotaku.com/valves-controller-has-been-tested-here-are-some-impre-1415579308 (http://kotaku.com/valves-controller-has-been-tested-here-are-some-impre-1415579308)

"It's tough to grok the touch feedback until you try it out," he said in an e-mail. "You pick it up, and, for the first few minutes, you're mostly just moving your thumbs over the trackpads and marveling at what you're feeling."


Lambe had played a first-person shooter with Valve's new device. It seems that the haptic feedback of the trackpads made a big impression. The idea of that feedback is that it's supposed to create the feeling that the trackpad has edges on it, perhaps the outlines of buttons, if that's how it is programmed for a specific game. Those trackpads are sensitive to movement and pressure.P

"This sounds weird, but it's almost like rolling two weighted trackballs that are too large to actually fit into the controller," Lambe said as he tried to explain what it's like to have one's thumbs on those two trackpads. "For camera controls, slide one thumb to the right, and you'll feel this ticking, like you're turning a physical control. Flick your thumb quickly, and this imaginary physical thing reacts like something with weight to it—the 'trackball' continues to roll for a bit, eventually coming to a rest. And since it's all controlled through the software, the same trackpad then becomes more like a mouse or a laptop trackpad when you're navigating through menus. Dynamic!"


"He told us that the controller haptic feedback was uncanny," Cheng said, "and that using the trackpad really did feel like pressing buttons."
...
He replied: "It's familiar enough to be accessible (I believe they tried less conventional designs before they went with a form factor similar to existing gamepads), but much more precise for (say) anything WASD+mouselook."


Nitko od nas nije probao taj haptic feedback pa ni neznamo sta ocekivat, al ja sam jaaako zainteresiran i jedva cekam probat..

Svaka cast Valveu na hrabrosti i inovativnosti da izbaci ovako nesto jer sta ce nam jos jedan "obican" kontroler, PS i xboxov su vec tu i rade svoj posao odlicno..
: Re: Steam i SteamBox
: dr_Primus September 30, 2013, 20:54:41
E sad...
Još kad bi SteamOS kao svoj API za grafiku koristio Mantle umjesto OpenGLa, portanje sa PS4 bilo bi iznimno jednostavno... X86 CPU i AMD GCN grafika.
Nažalost mislim da ništa od toga jer je nVidia partner Valveu.

No... Bilo kako bilo... Neka nam daju Steam Machine koji košta kao XBOne i može vrtiti pCars i AC u 1080p60 3D sve na max i ja sretan :)
I još HL3 da imaju ko ekskluzivu i predviđam odličan uspjeh na tržištu :)
: Re: Steam i SteamBox
: sagitarius September 30, 2013, 22:50:30
Ja necu kupiti XboxOne, ali ovo hocu.

Dok nisam vidio najavu, razmisljao sam i o kupnji PC-ja i mozda Xbone jednog dana, ali nakon ove najave - a ocito se sve sprema za islazak 2014 - polako supljam novcice u prasicu i skupljam za ovo iduce godine u nekom casu.

Strasno me zanima kako ce to funkcionirati i hoce li neki veliki igrac - poput Samsunga ili LG recimo - uskociti u ovo i ponuditi to citavom svijetu kroz svoje trgovine.

Od svega sto je najavljeno u adnjih par godina, ovo mi se cini kao prava prava "velika" stvar za gaming nakon sto je Microsoft lansirao Live.

Okej, tu negdje je i OculusRift, ali kako Gabe ima ozbiljne novce u Oculus projektu, nekako mi se cini da ce to sve zajedno biti vrlo povezano za kojih 12 mjeseci.

Ono sto ce za sve nas biti pitanje je podrska za volane, ali otompotom. polako.
: Re: Steam i SteamBox
: ribafish October 02, 2013, 02:40:02
Ono sto ce za sve nas biti pitanje je podrska za volane, ali otompotom. polako.

Logi/TH/Fanatec imaju drivere za linux tako da nema problema sto se tog tice..

: Re: Steam i SteamBox
: dr_Primus October 02, 2013, 21:03:59
Ono sto ce za sve nas biti pitanje je podrska za volane, ali otompotom. polako.

Logi/TH/Fanatec imaju drivere za linux tako da nema problema sto se tog tice..

Jesi ti 100% siguran za fanatec? Gledam po njihovom websiteu i nigdje ne vidim linux...
A i ako budu podržani... kaj sa FFom?

Btw... back on topic... Ovaj steam controller mi se čini najvećom revolucijom (u pozitivnom smislu) od uvođenja analognih stickova na N64... mogućnosti su nevjerojatne... Već si vizualiziram PES 2015 kod kojeg desni touchpad koristiš za trikove i driblinge kao dosad... A ako stisneš trigger kao modifier da ti se pojavi mali kursor na terenu sa kojim si možeš povući igrača da ti utrči tamo gdje želiš... Tko je igrao PES na Wii (mislim da je bio 2008) zna o čemu pričam :)
: Re: Steam i SteamBox
: ribafish October 02, 2013, 23:53:35
Jesi ti 100% siguran za fanatec? Gledam po njihovom websiteu i nigdje ne vidim linux...
A i ako budu podržani... kaj sa FFom?

Btw... back on topic... Ovaj steam controller mi se čini najvećom revolucijom (u pozitivnom smislu) od uvođenja analognih stickova na N64... mogućnosti su nevjerojatne... Već si vizualiziram PES 2015 kod kojeg desni touchpad koristiš za trikove i driblinge kao dosad... A ako stisneš trigger kao modifier da ti se pojavi mali kursor na terenu sa kojim si možeš povući igrača da ti utrči tamo gdje želiš... Tko je igrao PES na Wii (mislim da je bio 2008) zna o čemu pričam :)


Da, izgleda da sluzbeno jos nema drivera, al mislim da je moguce Fanatec prebacit u "logitech mod" pa ga tako koristit.. To je naravno u krajnjem slucaju jer sam siguran da ce ponudit i sluzbene nativne drivere..

iRacing je od prije par mjeseci dostupan na linuxu i macu i njihov glavni covik je rekao da su poslali mail svim proizvodjacima volana u vezi drivera za te platforme, a sigurno ce i ostale kompanije (Kunos, SMS, SimBin....) koje imaju svoje voznje na steamu napraviti "pritisak" na Log/Fan/TH u vezi drivera prvenstveno za linux/steamOS..

Evo i iR intervju, na 13:15 se prica o podrsci za volane na linuxu/macu >

Interview with iRacing President Tony Gardner by Inside Sim Racing (http://www.youtube.com/watch?v=3XFJt81g97k#)
: Re: Steam i SteamBox
: ribafish October 03, 2013, 12:49:07
(http://i.imgur.com/HchaNZk.gif)
: Re: Steam i SteamBox
: Tomivav October 03, 2013, 13:59:02
Hahahaha!!! ;D
: Re: Steam i SteamBox
: Skvikki October 04, 2013, 18:35:55
Još malo mišljenja developera (http://www.rockpapershotgun.com/2013/10/03/indies-on-steamos-pt-2-linux-the-controller/) o Linuxu i novom kontroleru u intervjuu na www.rockpapershotgun.com (http://www.rockpapershotgun.com) .

“For developers who are already using a cross-platform engine like Unity, supporting SteamOS should be no problem,” he reiterated. “But for developers like myself who write our own technology, Linux has historically been an unappealing platform to support because of its small market share and troublesome number of distributions. I am optimistic that SteamOS will help Linux penetrate the mainstream, but I also hope that it will improve the state of Linux development across the board, and not just see developers targeting a strict subset of Linux configurations for SteamOS compatibility.”

“It’s different from what either [console gamers or PC gamers] are used to,” he explained. “It’ll be interesting to see what console FPS players think of it. I was able to grab the controller and exceed my ability to aim with a gamepad within about 5 minutes. Will the controller allow those console FPS players to exceed their gamepad FPS skills?”

“I think it’s friendly to both [players from console and PC backgrounds], but some PC games, like our own grand strategy games, will need some work before it’s natural to play with controllers.”


Inače, cijeli 2K katalog je trenutno na popustu od 33% do 75% (http://store.steampowered.com/sale/2kpublisherweekend). XCOM: Enemy Unknown (http://store.steampowered.com/app/200510/) je besplatan ovaj vikend pa tko ima komp, a želi probati igru dostupna mu je.
: Re: Steam i SteamBox
: Skvikki October 04, 2013, 22:51:28
Evo i detalja o prototipima mašina: http://steamcommunity.com/groups/steamuniverse#announcements/detail/2145128928746175450 (http://steamcommunity.com/groups/steamuniverse#announcements/detail/2145128928746175450)

The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU:   some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high


Poprilično moćne mašine. Moram priznati da nisam očekivao takvo nešto. Ovako bezveze nabacano u jednom našem (jeftinijem) šopu ispada oko 9000 kuna i to srednja varijanta. Komponente su otprilike gađane. Vjerujem da će konačne mašine biti ipak nešto slabije i jeftinije jer ne vidim zašto bi netko platio preko 1000 dolara za PC koji je namjenjen za više-manje isto što i PS4 koji košta više nego duplo manje.

(http://i.imgur.com/w4vlvj2s.jpg) (http://imgur.com/w4vlvj2)

So for our own first prototype Steam Machine ( the one we're shipping to 300 Steam users ), we've chosen to build something special. The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts. It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to. Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that. (We'll also share the source CAD files for our enclosure, in case people want to replicate it as well.)

And to be clear, this design is not meant to serve the needs of all of the tens of millions of Steam users. It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase - those who want plenty of performance in a high-end living room package. Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.
: Re: Steam i SteamBox
: ribafish October 11, 2013, 21:42:13
Steam Controller Demonstration (http://www.youtube.com/watch?v=eeAjkbNq4xI#)

Izgleda da je jako precizan, bit ce savrsen za ono sta meni treba..
: Re: Steam i SteamBox
: Skvikki October 11, 2013, 23:37:57
Obećavajuće. Dobro je što će raditi out-of-the-box na Linuxu pa će mi potencijalno u potpunosti zamjeniti miš i tipkovnicu na HTPC-u. Možda i starog uspijem naučiti kako koristiti XBMC bez mene. ;D Svakako bih ga volio isprobati prvo zato šaljite friend zahtjeve (podatke razmjenimo preko PM-a), treba mi još dva frenda da uđem u krug potencijalnih beta testera! ;D
: Re: Steam i SteamBox
: Skvikki October 29, 2013, 22:18:32
Počeo je Halloween Sale na Steamu. "Spooky" naslovi na velikom popustu. http://store.steampowered.com/sale/halloween2013?snr=1_4_4__118 (http://store.steampowered.com/sale/halloween2013?snr=1_4_4__118)
: Re: Steam i SteamBox
: ribafish November 04, 2013, 18:03:19
Evo novih vijesti:

EDIT:

Dok sam ja pisao ovaj post The Verge je izdao veliki clanak pa obavezno pogledajte >

http://www.theverge.com/2013/11/4/5063760/we-try-the-steam-machine-valves-video-game-console-of-the-future (http://www.theverge.com/2013/11/4/5063760/we-try-the-steam-machine-valves-video-game-console-of-the-future)

(http://i.imgur.com/L1itJjB.jpg)

EDIT2:

http://www.engadget.com/2013/11/04/valve-steam-machine-hands-on/ (http://www.engadget.com/2013/11/04/valve-steam-machine-hands-on/)

http://www.engadget.com/2013/11/04/steam-controller-beta-hands-on/ (http://www.engadget.com/2013/11/04/steam-controller-beta-hands-on/)

http://www.engadget.com/2013/11/04/valve-hardware-prototypes-mobile-console-motion-controller/ (http://www.engadget.com/2013/11/04/valve-hardware-prototypes-mobile-console-motion-controller/)

//

Ovo je prototip steammachine >

(http://i.imgur.com/t0avYsx.jpg)

(http://i.imgur.com/vN8HljU.jpg)

Jos nema govora o zavrsnim specifikacijama i cijeni, al otompotom..

Prototipovi kontrolera >

(http://i.imgur.com/Gt0ViDU.jpg)

Fakat su eksperimentirali sa svacim ;D

Jos jedna znacajka je da ce se uz SteamOS na mašini moc normalno bootati i Windowsi ;)

A variety of Steam Machines, and entertainment applications for the new platform, are likely to be unveiled in January at the Consumer Electronics Show in Las Vegas and go on sale by mid-2014.


^ Taman u vrijeme titanfalla, a posto je sluzbeno potvrdjeno da igra ne dolazi na ps4, neam sta razmisljat ;)

Cijeli clanak ovdje >

http://seattletimes.com/html/businesstechnology/2022180559_briercolumn04xml.html (http://seattletimes.com/html/businesstechnology/2022180559_briercolumn04xml.html)

I jos malo o kontroleru >

http://www.edge-online.com/features/hands-on-with-valves-steam-controller-the-haptic-feedback-motors-make-a-profound-difference/ (http://www.edge-online.com/features/hands-on-with-valves-steam-controller-the-haptic-feedback-motors-make-a-profound-difference/)

(http://i.imgur.com/Sw5kNV2.jpg)
: Re: Steam i SteamBox
: Skvikki November 05, 2013, 22:45:06
Svaka čast što su uspjeli ugurati takav hardver u ovako malu kutiju. Prototipovi kontrolera su fora :)
: Re: Steam i SteamBox
: Skvikki November 06, 2013, 20:54:23
Project CARS Will Be Brought To SteamOS/Linux (http://www.phoronix.com/scan.php?page=news_item&px=MTUwNTc)

Moram priznati za mene neočekivano, ali mi je iznimno drago. :)

http://www.wmdportal.com/projectnews/project-cars-races-to-next-gen/ (http://www.wmdportal.com/projectnews/project-cars-races-to-next-gen/)

Iznimno me živcira što se samo windows platforme naziva PC-evima, kao da računala s Linuxom, tableti i mobiteli nisu osobna računala, ali to je sada off-topic. ;D
: Re: Steam i SteamBox
: ribafish November 26, 2013, 11:02:48
Prva third-party Steam mašina ;D

iBuyPower

http://www.theverge.com/2013/11/25/5146398/ibuypower-steam-machine-499-radeon-r9-270 (http://www.theverge.com/2013/11/25/5146398/ibuypower-steam-machine-499-radeon-r9-270)

http://www.engadget.com/2013/11/25/commercial-steambox-prototype/ (http://www.engadget.com/2013/11/25/commercial-steambox-prototype/)

(http://i.imgur.com/GTRWnmo.jpg)

Cijena 499$. Vele da ce pokretat sve Steam igre 1080p/60fps. M$ sad :o :'(

I ono u sta Microsoft polaze velike nade za Xbox slj god - Titanfall - ce biti igrivo 1080/60 na steammachine sa superiornijim joystickom  ;D To se ceka..

Ako vas ne zanima HALO (neznam koja je jos vrijedna Xb exkluziva, Forzu vise ne racunam) ne vidim ni jedan razlog zasto bi se kupilo Xbone u odnosu na ovo..

: Re: Steam i SteamBox
: dr_Primus November 26, 2013, 17:28:54
E baš sam htio ovo linkati... Da ne pričam o hrpi mogućnosti koje ovo nudi a ne nude ni plejka ni X...
Jedino što me još više veseli od igranja GTa je Civ5 na telki sa ovim joypadom
: Re: Steam i SteamBox
: toni_cro November 30, 2013, 16:40:06
eto čisto za info na steamu možete uzeti euro truck simulator2+going east dlc za 7,5eurića
pa eto malo da se odmorite od jurnjave, uskočite u kamion pustite mjuzu i pomalo :D

dugo sam fan ove igre i odlična je 8)
: Re: Steam i SteamBox
: ribafish December 17, 2013, 11:08:42
http://www.youtube.com/watch?v=jXCbdn00pKY#t=0 (http://www.youtube.com/watch?v=jXCbdn00pKY#t=0)

Steam Machine with SteamOS and Left for Dead 2 (http://www.youtube.com/watch?v=DZ0WuFcUPCg#ws)

Meni to izgleda odlicno, i sama kutija (koja je manja od Xbone) i sucelje i kontroler :)

Edit:

Evo jos jedan gameplay video Metro Last Light na steamboxu s novim kontrolerom >

https://www.youtube.com/watch?v=QxgqEpodt1U (https://www.youtube.com/watch?v=QxgqEpodt1U)

: Re: Steam i SteamBox
: tpe-rus January 20, 2014, 20:18:29
Zna li tko kada ce ova cuda biti moguce kupiti i gdje?
Po ovome sto sam citao i vidio cini se da dobijes bolju i jeftiniju konfiguraciju nego da kupujes kompjuter.
Je li isplativo uzimati ovo ili komp ali iskljucivo samo za simulacije voznje?
: Re: Steam i SteamBox
: STINGer January 20, 2014, 20:27:32
A da li će se sve ove simulacije o kojima ovdje pričate prodavati preko Steama?
: Re: Steam i SteamBox
: tpe-rus January 20, 2014, 20:38:50
A da li će se sve ove simulacije o kojima ovdje pričate prodavati preko Steama?
Mislim da hoce.
: Re: Steam i SteamBox
: STINGer January 20, 2014, 20:40:45
A podrška za volane? Driveri za iste i ostale slične stvari?
: Re: Steam i SteamBox
: tpe-rus January 20, 2014, 20:41:56
To se nadam da hoce.
: Re: Steam i SteamBox
: Mrav1337 January 20, 2014, 22:52:08
Meni to sve super ali skeptičan sam oko tog Steam OS  ??? Kako će biti sa driverima za periferiju s obzirom da je G25 volan star preko 5god. Svaki proizvođać će trebati raditi drivere, e koliko će im se to dati raditi za periferiju koja se više ne proizvodi..
S druge strane nevjerujem da će se na steamboxu moći igrati sve igre kao na pc. Npr battlefield, fifa i to koje su pod originom tako da...
Samo dvije simulacije su zasad na steamu a to su Assetto Corsa i RaceRoom od novijih... u budućnosti Project CARS.
Na kraju krajeva meni je pc svetinja. Svako 5 god. osvježim konfiguraciju. Većinom kupujem polovne djelove sa njuškala tako da mi na kraju nije velik trošak.
Grafička mi je trenutno stara 4 godine i vrti sve što mi treba, a platio sam je 500kn prije god. dana
: Re: Steam i SteamBox
: Skvikki January 20, 2014, 23:54:28
Logitech volani su koliko ja znam već podržani na Linuxu. Nema sumnje da će se Valve potruditi da sve to bude još bezbolnije. Velik dio periferije radi na Linuxu čim je uštekana u USB.

Trenutno na Linuxu (SteamOS) nisu dostupne sve igre i ne treba očekivati da će biti. One će se moći streamati s windows mašina, ali to još treba vidjeti. EA ako želi može napraviti Origin klijenta za Linux distribucije pa tako i SteamOS te portati igre i nitko ih u tome neće spriječavati. Mislim da bi ih Valve i podržao u tome zato što bi to značilo da polako uspijevaju u tome da se riješe windowsa.

Assetto Corsa je na Steamu, ali nema naznake za Linux podršku.

Steam Machine postoje iz više razloga po onome što je Gabe govorio do sada. Glavni su to da se žele riješiti kontrole koje im nameće microsoft, straha od uvođenja još veće kontrole (via app storea), želje za više slobode i osvajanje drugog tržišta. To im omogućava Linux i zato je nastao SteamOS. Što se hardvera tiče tu je sve standardno. Standardan hardver direktno s polica upakiran u manje i lijepše kučište da ne nagrđuje Braviu u dnevnom boravku. Valve želi standardne PC-e prebaciti u dnevne sobe na velike ekrane, zbog toga je stvoren Big Picture Mode za bolji prikaz na Braviama i lakšu kontrolu pomoću gamepada (input i output periferiji se pridaje velika pažnja). Znači Steam Machine se u suštini po ničemu ne razlikuje od standardnog PC-a. Mogli bismo reći da je i komp sa windosima i instaliranim Steamom, Steam Machine, kao i onaj s ArchLinuxom, Ubuntuom, Fedorom itd.. Valve se neće buniti sve dok zarađuje na vama.
: Re: Steam i SteamBox
: ribafish January 21, 2014, 00:29:04
Evo sve dosad predstavljene Steammachine:

http://www.engadget.com/2014/01/06/valve-steam-machines-specs/ (http://www.engadget.com/2014/01/06/valve-steam-machines-specs/)

i novi prototip kontrolera:

http://www.engadget.com/2014/01/15/steam-controller-changes/ (http://www.engadget.com/2014/01/15/steam-controller-changes/)

Zna li tko kada ce ova cuda biti moguce kupiti i gdje?
Po ovome sto sam citao i vidio cini se da dobijes bolju i jeftiniju konfiguraciju nego da kupujes kompjuter.
Je li isplativo uzimati ovo ili komp ali iskljucivo samo za simulacije voznje?


Nezna se jos nista o dostupnosti, vjerovatno Q3 u US, a pošto su sve mašine najavljene od proizvodjaca koje se gotovo iskljucivo prodaju samo u Americi nezna se jos nista o dostupnosti kod nas..

Ja mislim da je bolje kupit konfu kod nas i bacit dual-boot SteamOS/Windows gore. Steam mašine ce mozda ljepse izgledat (iako sve do sad predstavljene su gadne), al npr svoju konfu ces sigurno moc lakse nadogradit kasnije, a meni je to recimo bitno..

Igre, driveri ?


Sve vaznije simulacije su na Steamu - iRacing, pCars, AC, RaceRoom, Next Car Game, RACE serijal, GTR, Codemasters igre (F1, Dirt, Grid). Fali samo rF2 ja mislim.
Od njih samo je pC najavljen sluzbeno za SteamOS, vjerujem da ce mu se i iR, AC i RR pridruzit, a i opcenito mislim da ce recimo od kraja ove godine svaka igra koja izadje na Windows PC imat i sluzbenu SteamOS verziju.

Logitech driveri postoje za Linux, a sa standardizacijom SteamOSa sigurno ce se pojavit i sluzbeni driveri za fanatec i TH, ne treba oko tog brinut..

: Re: Steam i SteamBox
: Safety-_-Car January 24, 2014, 19:48:55
Top 5 Steamboxes! - CES 2014 (http://www.youtube.com/watch?v=qoXNck4Ieso#ws)
: Re: Steam i SteamBox
: nrgpower January 25, 2014, 00:32:26
Zasto su uopce odlucili imat third party konzole?
Bilo mi je super kad su najavili svoju konzolu, ovako sa svim opcijama i raznim ponudama izgleda mi ko da kupujen pc a ne konzolu.
Iako kuzim da bi im izdat svoju konzolu mozda bia veliki zalogaj jer morali bi proizvesti bar 100 000 komada za launch date (sta kosta jako puno bez sigurnosti prodaje) pa distribucija i slicno u cemu nemaju iskustva
: Re: Steam i SteamBox
: Skvikki January 25, 2014, 11:22:37
Proizvodnja hardvera je rizična, pogotovo, kao što si rekao, kad nemaš iskustva ni znanja. Ovo je za njih puno lakše i jednostavnije. Ima nedostataka, ali ima i dosta prednosti.

Steam Machine nije ni trebala biti konzola već upravo PC sa svim prednostima PC, ali i konzole (Big Picture, periferija...).
: Re: Steam i SteamBox
: ribafish March 27, 2014, 02:24:41
Update kontrolera

(http://i.imgur.com/O1eGEng.jpg)

Valve's New STEAM CONTROLLER Prototype Hands-On Impressions! (http://www.youtube.com/watch?v=kU8mqpIUxb8#ws)
: Re: Steam i SteamBox
: STINGer December 08, 2015, 14:16:46
Ljudovi, da li netko zna koje su sve metode plaćanja na Steamu. Odn. da li je moguće preko onih poklon kartica iz naših banaka kupovati preko steama (ono kao što neki kupuju preko PS Storea)?
: Re: Steam i SteamBox
: Safety-_-Car December 08, 2015, 21:37:20
Preko paypala
: Re: Steam i SteamBox
: STINGer December 09, 2015, 11:26:24
A ove e kartice ili poklon kartice, da li one funkcioniraju?