Author Topic: LIVE FOR SPEED  (Read 11208 times)

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Offline iced16

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LIVE FOR SPEED
« on: September 18, 2012, 15:20:26 »
Live for Speed is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.

 In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.

 A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing. This is done by simulating all aspects that are important to racing. LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing. Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. All these aspects make sure you have enough to practise with and spend time on learning the flow of the tracks. Additionally, don't forget to plan your pitstops - find out how much fuel your car uses on a track and how are your tyres behaving on any track, with your driving style. All aspects you will have to think about in real racing and as such you need to think about them in S2 as well.

 S2 is a significant improvement over S1; important features have been added. For example dynamic camber (improved simulation of suspension and different suspension types), highly detailed tyre physics and a damage model have been introduced. Also the additional content in S2 should be noted - where S1 mostly contains the 'medium' fast cars and tracks, S2 introduces several 'fast' classes (and 'slow').

 So where can I get S2?
 You can download Live for Speed S2 from our download page http://www.lfs.net/?page=downloads
 This download will initially act as an S2 demo, allowing access to 3 cars and 1 track environment only. If you want to access all the other content, a license must be bought. Please see the 'Read Before You Buy' and 'Buy Online' pages for more information on licenses.







"Racing, competing, it's in my blood. It's part of me, it's part of my life; I have been doing it all my life and it stands out above everything else."

Ayrton Senna

Offline iced16

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Re: LIVE FOR SPEED
« Reply #1 on: September 18, 2012, 15:24:40 »
Ne znam kako do sad nitko nije stavio... Uglavnom, vozim rekreativno već koju godinu... Dakle taj demo (imate link gore) donosi 3 auta i 1 stazu u 2 varijacije. Igra je po pitanju fizike jedna od najboljih, ako ne i najbolja. Na igri se toćno može naučiti kako auto funkcionira, itd.
Ukoliko imate volan sa kvačilom, može se uključiti manualno šaltanje. Također na startu se auto može ugasiti, pa ga morate paliti. Možete ostati bez goriva, razbiti auto, getribu zeznuti i sve ostalo. Perfektno odrađeno, i definitivno preporučam probati.

Podržava i online 16 vozača, tako da bi mogli jednom jedan meeting napraviti, probati da vidimo kako nam ide. Izuzetno je teško brzo voziti bez greške.  :)
"Racing, competing, it's in my blood. It's part of me, it's part of my life; I have been doing it all my life and it stands out above everything else."

Ayrton Senna

Offline maliDjuro

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Re: LIVE FOR SPEED
« Reply #2 on: September 18, 2012, 15:29:29 »
LFS, koliko ja znam, još uvijek ima najbolje odsimuliranje ponašanja guma...
Toninho me odavno uputio na to, a kako nema ovdje, tko će ga znat...
Izgubilo se u bespućima digitalnih zbiljnosti...
Nikad nije kasno za sretno djetinjstvo, samo, što si stariji, igračke su skuplje.

Offline Jadran73

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Re: LIVE FOR SPEED
« Reply #3 on: September 18, 2012, 16:43:52 »
Simulacija je super...ja sam je vozio od 2007-2010 svaki dan po 7-8 sati  ;D

Evo i neka moja statistika sto se LFS-a tice:





Offline iced16

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Re: LIVE FOR SPEED
« Reply #4 on: September 18, 2012, 17:03:33 »
Ti očito imaš S2?
"Racing, competing, it's in my blood. It's part of me, it's part of my life; I have been doing it all my life and it stands out above everything else."

Ayrton Senna

Offline Safety-_-Car

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Re: LIVE FOR SPEED
« Reply #5 on: September 18, 2012, 17:46:52 »
Impresivna statistika Jadrane   :D

Šteta što GT5 nema nešto slično. Ma, GT5 nema ni da vidiš koliko zaostaješ u utrci za ovim ispred. Osim ako si drugi  ::)

Offline Jadran73

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Re: LIVE FOR SPEED
« Reply #6 on: September 18, 2012, 20:17:02 »
Ti očito imaš S2?


Da  ;)

Impresivna statistika Jadrane   :D

Šteta što GT5 nema nešto slično. Ma, GT5 nema ni da vidiš koliko zaostaješ u utrci za ovim ispred. Osim ako si drugi  ::)


Radi tih stvari ja samo i peglam PC simulacije jer imas kompletno svu telemetriju za napravit setup auta pa je onda i puuuno lakse vozit  ;)

Evo jedna koja radi samo na SimBin-ovim simulacijama i rFactor 1:




Vise ovdje:
http://www.forum.veloceprod.fr/index.php?act=portal


EDIT:
Evo i telemetrija za iRacing  ;D



Vise ovdje:
http://www.bsimracing.com/2012/03/iracing-dashmeterpro-for-android-galaxy-note/#.UFiwdVEhOUk




Offline iced16

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Re: LIVE FOR SPEED
« Reply #7 on: September 21, 2012, 14:26:56 »
Jel imaš koji za LFS?

I da pitam, koja vrimena radiš sa FBM na Blackwood-u?
"Racing, competing, it's in my blood. It's part of me, it's part of my life; I have been doing it all my life and it stands out above everything else."

Ayrton Senna

Offline Jadran73

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Re: LIVE FOR SPEED
« Reply #8 on: September 21, 2012, 23:02:42 »
Jel imaš koji za LFS?

I da pitam, koja vrimena radiš sa FBM na Blackwood-u?


Nesto slicno za LFS imas ovdje :
http://www.lfsforum.net/showthread.php?t=64677

Evo ti statistika za FBM na Blackwood-u po sektorima i ukupno razlika od WR-a krugovi potrosnja po krugu i datum zadnje utrke s FBM-om ali to sam zadnji put vozio ....(datum ti je na kraju donjeg reda  ;D )

FBM   0:24.260   0:54.220   1:14.570   WR-diff +0:02.880   270 laps   1.17% fuel   9 Oct 2008, 19:50




Offline iced16

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Re: LIVE FOR SPEED
« Reply #9 on: October 05, 2012, 22:25:13 »
Upravo napravia 1:13:91 na Blackwoodu, PB!

Ne znam kako neki mogu 1:12 raditi...  ???
"Racing, competing, it's in my blood. It's part of me, it's part of my life; I have been doing it all my life and it stands out above everything else."

Ayrton Senna

Offline Jadran73

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Re: LIVE FOR SPEED
« Reply #10 on: November 30, 2012, 00:28:51 »
New Version : 0.6D

[NOTE : There was a mistake in 0.6C which is fixed in 0.6D]

Dear LFS Racers,

We have released a new version of LFS with a much improved multiplayer system.
While using the same physics as 0.6B, it provides a much smoother, more reliable and interactive online experience.
In previous versions there were often delays and lags on busy servers, but the new one works in a completely different way.
We are still working on the new tyre physics and additional content, but had to take some time out from that because some hackers found a way to go online with no user name.

Some new things in 0.6D :

- New "instant" join system for fast and reliable connection
- No delays to others caused by players with slow connections
- New packet buffering and storage system reduces server load
- New hacking protection and cheat detection systems
- Two new translations : Indonesian and Romanian
- Various other fixes and improvements


Four ways to get Version 0.6D :

1) AUTO UPDATER - If you already have version version 0.5V or later :
- Click on "Multiplayer" then "List of Games" in LFS and choose a download mirror.

2) MANUAL PATCH (3.9 MB) - If you already have version 0.5Z25 or later :
- Click HERE and save the patch (installer).
- You can run the patch installer from its download location or from your LFS folder.

3) MANUAL PATCH (2.1 MB) - If you already have version 0.6B or later :
Self-extracting archive - not an installer - only use if you know what this means!
- Click HERE and save the self-extracting archive into your LFS folder.
- It is advisable to run the self-extracting archive from within your LFS folder.

4) FULL VERSION (135 MB) - If you are new to LFS or making a fresh installation.
- Click HERE to visit the download page and get the full version installer.


DEDICATED HOST 0.6D (non-graphical version for hosting only) : DOWNLOAD


List of changes from 0.6B to 0.6D :

Improved multiplayer system :

Guest only needs host packets to continue processing
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions

New TCP packet buffering and storage system :

Reduces the number of physical packets sent
Major improvement when many InSim buttons are sent
Fixes some ways to lose connection on a busy server

New "instant" join system using cached packets :

Much faster connection to multiplayer hosts
Connection appears instant to the other guests
You can pit / spectate / etc. while a player is connecting
No OOS caused by joining while objects are added or removed

Other multiplayer updates :

New hacking protection and cheat detection systems
Improved user name checks during and after connection
Lag bars at bottom left show ping or delay of all guests
Ping time (or delay) shown as number in list of connections
OOS / CPW messages now show user name instead of player name
Instead of "LAG (seconds)" now "name (seconds)" is displayed
No buffer overflows from hangs or operating system time changes
Auto rename when you join a host with someone else's player name
User name in brackets now shown at end of disconnection messages
Left / right click on player name in replay now works as online
Race setup screen /clear command can now only be used by admins
Use of UDP or TCP is shown beside host name in connections list
Removed notification sound when a car is spectated by an admin
Added /player command to dedicated host setup.cfg file

LFS World statistics fixes :

Wrong PB recorded if custom checkpoints added without restart
Live host progress did not show changes to laps or qualifying
After forced to spectate by admin - status remained "in race"
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"

Other changes :

Latvian training lessons now included
Two new translations : Indonesian and Romanian
Maximum marshall circles increased from 96 to 120
Maximum autocross objects increased from 800 to 900
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens

InSim :

Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes :

Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Leaving garage screen could cause problems with a car script
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Circuit length is no longer displayed for open configurations
Remote car with brakes on started to roll if reset on a slope
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
Short MP Replays were sometimes extended to a time of 10:55.36
It was possible to make an AI driver join with a disallowed car
Message typed while watching replay appeared as written by host
Message "Max guest cars : X" now shown in the selected language
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen
Two instances of LFS no longer write to the same MPR / SPR

- LFS Developers



IZVOR: LFS Forum




Offline Jadran73

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Re: LIVE FOR SPEED
« Reply #11 on: October 12, 2013, 00:10:53 »
TEST PATCH 0.6E4 (3D support - no change to physics)


WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM

PLEASE TEST BEFORE YOU POST

NO OFF-TOPIC FEATURE REQUESTS

NO UNRELATED COMMENTS


Hello Racers, here is a new TEST PATCH : 0.6E4

You can read about LFS development in the main forum :
https://www.lfsforum.net/showthread....94#post1823294

This test patch is fully compatible with version 0.6E

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

Please keep a backup of your LFS.exe from 0.6E so you can easily go back if there are any problems.


Changes from 0.6E to 0.6E4 :

Stereoscopic 3D support :

In the View Options screen you can select 3D mode on the second line.

Various options will then be available to you :

SBS / TAB - left and right eye images are displayed side by side or top and bottom

half / full - the image is compressed to half width or not compressed

HUD adjustment : Brings the 2D elements closer - this is good for a headset because you can bring the interface as near to you as the steering wheel.

3D adjustment : Makes 3D elements further away - this is good for a TV because the sky and distant objects will appear to be behind your screen.

Notes :

TEST PATCH : THERE ARE NO EXTERNAL VIEWS OR 3D OBJECTS IN THE MENUS WHEN IN 3D MODE

SBS half is a commonly used format and should be available on many 3D TV sets. Horizontal resolution is reduced. Most active shutter displays need to use this option or TAB half. I am interested to know which looks better.

TAB half should be the best option for passive displays which use alternate lines for left and right eye. Vertical resolution is reduced compared with 2D mode but there is no additional loss of resolution on a passive display (which must reduce vertical resolution of a full height image in 3D mode).

SBS full is the closest thing to what is required for an Oculus Rift, but the necessary distortion has not been applied. There is no Oculus Rift tracking support either. You may be able to use intermediate software to use this mode on an Oculus Rift, in which case you should probably use interface scaling to reduce the height of the HUD (Options... Display... Interface).

Other changes :

Lateral and longitudinal accelerometer values now work realistically
FIX : High frequency changes in acceleration were filtered in OutSim
FIX : Helmet stayed the same after changing driver in MP replays


INSTALLATION INSTRUCTIONS :

A FULL version of LFS 0.6E must already be installed

Open the zip file and drag the specially named LFS exe file into your LFS folder.

NOTE : You can see if the patch is correctly installed when you run
the program. At the bottom of the entry screen : 0.6E4


DOWNLOAD :

TEST PATCH 0.6E4 (ZIP FILE) (if you already have 0.6E) :
http://www.lfs.net/file_lfs.php?name=LFS_6E4.zip (1.0 MB)


Kopirano s https://www.lfsforum.net/showthread.php?t=84420




Offline nrgpower

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Re: LIVE FOR SPEED
« Reply #12 on: October 12, 2013, 03:09:41 »
Jbt upravo sam se podsjetia ovde igre i koliko je super. Bas bi je moga upalit nakon dugo dugo vrimena ;D

Offline Jadran73

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Re: LIVE FOR SPEED
« Reply #13 on: November 08, 2013, 22:53:36 »
TEST PATCH 0.6E6 (3D TEST 3 - no change to physics)


WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM

PLEASE TEST BEFORE YOU POST

NO OFF-TOPIC FEATURE REQUESTS

NO UNRELATED COMMENTS


Hello Racers, here is a new TEST PATCH : 0.6E6

You can read about LFS development in the main forum :
https://www.lfsforum.net/showthread....94#post1823294

This test patch is fully compatible with version 0.6E

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

Please keep a backup of your LFS.exe from 0.6E so you can easily go back if there are any problems.


Changes from 0.6E5 to 0.6E6 :

- External views (TV, helicopter and SHIFT+U) are now available in 3D modes. Note that the mouse control in SHIFT+U mode is not exactly correct in all modes and the autocross editor is not yet available.

- New text commands /rift [on/off/reset] e.g. /rift reset will reset the orientation. This can be assigned to a function key or a wheel button in the controls screen.

- A small amount of status information about the Oculus Rift is displayed on the right of the view options screen including head tracking values if they are available.

- FIX : Selecting 2D or 3D mode did not disable or enable the Oculus Rift if it was the selected 3D device.

- FIX : Oculus Rift now takes priority over TrackIR so there should be no problem with having a TrackIR installed on your computer.


DOWNLOAD :

TEST PATCH 0.6E6 (ZIP FILE) (if you already have 0.6E) :
http://www.lfs.net/file_lfs.php?name=LFS_6E6.zip (1.0 MB)