Author Topic: Killzone Shadow Fall  (Read 23052 times)

0 Members and 1 Guest are viewing this topic.

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Killzone Shadow Fall
« Reply #16 on: July 11, 2013, 19:30:06 »
Evo napokon direct feed video E3 demoa >

Killzone Shadow Fall - E3 Press Conference Gameplay

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Killzone Shadow Fall
« Reply #17 on: August 22, 2013, 16:34:13 »
Svjeze s gamescoma > sluzbeno potvrdjeno da igra ide u 60fps (MP sigurno, za SP se ceka potvrda)  :D

EDIT:

potvrdjeno 60fps MP, 30fps SP

Offline STINGer

  • Autohtoni Dalmatinski Grintavac
  • Bog i batina
  • Preuvazeni Akademik
  • ***
  • Posts: 24606
Re: Killzone Shadow Fall
« Reply #18 on: August 22, 2013, 16:36:59 »
Mislim da sam to jutros ili sinoć vidio na twitteru da je netko pisao

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Killzone Shadow Fall
« Reply #19 on: August 23, 2013, 20:16:33 »
6min vrhunskog multiplayera >

Killzone: Shadow Fall 'Multiplayer Team Deathmatch Gameplay' [1080p] TRUE-HD QUALITY

Offline kizo_uzi_1

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2390
  • oštar pas
Re: Killzone Shadow Fall
« Reply #20 on: September 01, 2013, 16:43:54 »
HALOO!!
pokušavam na Viti pokrenutu betu killzone ,neče nešto šteka!? >:(

Dule,Đuro,Fićo,ostali.... jel znate u čemu je kvka?!?..
<=  <=  brz kao vjetar ,  žestok  kao vulkan !    ID ; PSN nick;  lega_rovinj      wrROOOooom !!  

Offline Ledu505

  • Doktor Osobne Prakse
  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 954
  • Direktor Svemira
Re: Killzone Shadow Fall
« Reply #21 on: September 01, 2013, 19:10:12 »
Mene je cesto disconectalo kada bi pokusao uci u mec. Morao sam par puta uzastopno pokusat dok ne spoji.
Ono sto je lako, ne radi svatko.

Offline kizo_uzi_1

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2390
  • oštar pas
Re: Killzone Shadow Fall
« Reply #22 on: September 02, 2013, 10:05:39 »
Mene je cesto disconectalo kada bi pokusao uci u mec. Morao sam par puta uzastopno pokusat dok ne spoji.
.....ma pokušao sam 20 puta zaredom i 0 bodova :(...
<=  <=  brz kao vjetar ,  žestok  kao vulkan !    ID ; PSN nick;  lega_rovinj      wrROOOooom !!  

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Killzone Shadow Fall
« Reply #23 on: September 04, 2013, 17:44:46 »
Kakvi brutalni modeli, jako mi se svidja art direction, ovo mi je najocekivanija nextgen igra..





































HAJP ;D 8)

Offline petrenjdin

  • GTS Full Member
  • Uvazeni Docent
  • *
  • Posts: 373
Re: Killzone Shadow Fall
« Reply #24 on: September 04, 2013, 17:58:06 »
šta vele, oće podržavati move??!
to bi bilo najs
psn id: petrenjdin

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Killzone Shadow Fall
« Reply #25 on: September 24, 2013, 19:20:30 »
NEW Killzone Shadow Fall multiplayer trailer (PS4)



Offline Ljubusak

  • Nordschleife Master
  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 4766
  • PSN-ID Ljubusak
Re: Killzone Shadow Fall
« Reply #26 on: September 24, 2013, 21:10:46 »
Uzet ovo i DriveClub i biti miran ovu zimu.
STRAST: Snažna emocija koja potpuno ovlada čovjekovim raspoloženjem.
Često se pojavljuje kod igranja Gran Turismo

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Killzone Shadow Fall
« Reply #27 on: September 25, 2013, 01:27:40 »
Uzet ovo i DriveClub i biti miran ovu zimu.

Definitivno, miran do Infamousa u drugom mj..

Offline STINGer

  • Autohtoni Dalmatinski Grintavac
  • Bog i batina
  • Preuvazeni Akademik
  • ***
  • Posts: 24606

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Killzone Shadow Fall
« Reply #29 on: September 30, 2013, 16:10:54 »
Ako netko misli uzimat digital verziju nek zna >

Quote
Eurogamer: We saw with the recent release of Grand Theft Auto 5 that lots of people like to download their games rather than buy discs from shops. PlayStation Network, which was designed nearly 10 years ago, struggled with the demand and download speeds were very slow. For PS4, are you confident people will be able to download these huge games en masse from your servers and install them without technical problems?

Fergal Gara: First of all, it is definitely going to grow as a means of consumption. And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download. The Play as you Download functionality, for example, means you don't need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file - I think it's cracking on for 50GB. It looks it, too, when you see it.

It is still a relatively tedious process. We've done a lot of work on pre-delivering files. It's not perfect. It's not seamless. The file version of the game versus the disc version of the game maybe needs to go through additional QA and additional testing. Some of the problems that have occurred have occurred on older machines, which of course when you go into the next-generation you at least get to reset and start again and everything's the same age and new. That helps.

But it's a major area of focus. It's a major area of investment. The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network. So it's got to be a compelling experience on multiple levels. It's going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. But we're definitely moving in the right direction, and I'm confident when step on and understand its importance.


50GB 8)

Uzet iz ovog intervjua, zanimljivo za procitat >

http://www.eurogamer.net/articles/2013-09-28-sony-on-ps4-the-format-war-is-a-marathon-not-a-sprint