Author Topic: Pro Evolution Soccer 2014  (Read 17672 times)

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Offline ribafish

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Pro Evolution Soccer 2014
« on: March 13, 2013, 18:09:49 »
Povratak Kralja ;D



Svake godine ista prica, obecavaju brda doline dobijemo brdašce ;) Al ovo bi napokon mogla bit godina prekretnica za serijal, potpuno novi graficki (FOX, isti koji ce koristit novi MGS) i fizikalni engine i sto je jos vaznije novi game direktor. Sutra ce se saznat vise informacija, zasad ovo >





- The new engine is based on the Fox Engine, but after that the engine is referred to as ‘new engine’.

- The new physics engine uses something called ‘Barycentre physics’, this basically means that different body parts have different weights. So collisions are similar to FIFA, except the impact strength will depend on which part of the body is hit.

- The team are focusing on 'photo-realism' when it comes to graphics, there’s a close up image of a Japanese player’s face showing detailed skin pores and individual eyebrows. Shirts are separate from the player models, they hang from the players and flow, they also get pulled when jostling.

- The ball control radius in 3x bigger than the current gen allowing for more dynamic off-ball tussles while player’s legs try to get control of the ball

- You can set player’s ‘zones’ meaning you can have an individual player only be allowed to move in a small area of the pitch when defending.

Pillars of the new PES engine.

1. Barycentre Physics and Ball control

The new engine allows for a larger separation between player and ball - three time the radius of PES 2013, where tight 'confrontation' zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot. Players have specific centres of balance, calculated by locating their centre of gravity, or barycentre. You'll be able to control your player's weight shifts at all times and use practice touches to push the ball away from your feet. We see a wireframe demo with more natural animations and fluid transitions than FIFA 13. You control the player and the physics drives the animation, not vice versa. It's hard to tell how this will transform the 'feel' of play, rather than just being admirable behind the scenes calculations, but there appears to be scope for a radical new control scheme - think of how Skate's right-stick motions mimicked real-life movements by exploiting dynamic physics, and how they compared to the digital button taps of Tony Hawks Pro Skater. This could be a revelation in football game control.

2. Contact and Physicality

Konami has pinpointed this as a weakness in previous games, but now players can jostle for space - even without the ball present - for headers at corners, or to dominate a smaller opponent. You'll be able to tug shirts (cloth is now separate from the player's body and stretches) as well as elbow for room on the touchline. It works in tandem with the physics and precision control. Agile players can unbalance defenders with dropped shoulders or ball skills, and push the ball further ahead to exploit their acceleration. "Previously, body feints were more aesthetic," admits Masuda. "Now they're a key tactic."

3. Squad Emulator

Formations remain essential for success, but now you can set 'zones of play' so your key players focus on certain tactics in mission-critical areas. For example, you can set your front line to focus on possession and probing for gaps in from of a deep-lying defence. In theory, you'll be able to recognise your favourite teams pattern of play within a few minutes. The emphasis on defending and shape should allow weaker teams to create effective strategies, such as when Celtic beat Barcelona in the Champions League by defending deep, buoyed up by the home crowd.









^ Fotorealizam veliš? Lijevo igra, desno real..

 8)

Offline iced16

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Re: Pro Evolution Soccer 2014
« Reply #1 on: March 13, 2013, 19:01:53 »
Majke mi da sam rekao sam sebi desno igra livo pravo... :o

Al face igrača mi uopće nisu važne... Baš sam jučer PES 6 igrao u kafiću... Opet dolazim do istog zaključka koji imam već nekoliko godina.

PES 6 je najbolji PES ikad!
"Racing, competing, it's in my blood. It's part of me, it's part of my life; I have been doing it all my life and it stands out above everything else."

Ayrton Senna

Offline Ljubusak

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Re: Pro Evolution Soccer 2014
« Reply #2 on: March 13, 2013, 19:10:59 »
Druga slika, PS4 kontroler.  8)
STRAST: Snažna emocija koja potpuno ovlada čovjekovim raspoloženjem.
Često se pojavljuje kod igranja Gran Turismo

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #3 on: March 14, 2013, 01:31:09 »
Druga slika, PS4 kontroler.  8)


Da, izgleda mi kao ovaj prototip >

>

Finalni izgled je malo drukciji >



/END offtopic/

Bez ikakve sumnje PES14 (i FIFA) dolaze ove jeseni na next gen..

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #4 on: March 14, 2013, 17:09:36 »
Jos malo detalja:

https://www.konami-pes2013.com/en/2013/03/new-engine-revealed-in-edge-magazine/

“In the short term, the team will use Fox Engine to shape Pro Evo for current-gen consoles, but there will be far more to this than a mere graphical update – the team’s aim is to create competition among unequal players by changing the rules of engagement. The new game will feature revamped physics and controls designed to create intriguing struggles between slow, strong players and their smaller, more agile opponents. Player movement will also be detached from the ball, so you’ll be able to drop a shoulder to unbalance an opposing player even before the ball arrives.“

“The goal is to recreate real football culture and the romance of “giant killings”. Currently, online PES 2013 players are almost obliged to choose Barcelona, Real Madrid or Paris Saint-Germain if they want to win. In the future, KONAMI hopes crowd factors – performing a nutmeg in a Brazilian game will elicit wild cheers, for instance – plus an increased emphasis on a team’s formational effectiveness will make for more nuanced and competitive matches.”

The full story also contains details on how crowds and stadiums can affect the outcome of a match, and even how having certain players on the pitch can motivate your squad.

For those worried about the new engine only being available on next-gen, everything in Tokyo was shown to be running on the PlayStation 3. However, Konami have stated that the new engine is also ‘ready’ for next-gen.

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #5 on: May 30, 2013, 20:04:04 »
[New & Official] Teaser Trailer HD [PES 2014]

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #6 on: June 04, 2013, 19:44:24 »
Najvaznija vijest > nema next gen verzije >:( :o

http://www.mcvuk.com/news/read/pes-2014-skipping-ps4-xbox-one-vita-and-3ds/0116548





Press release >

Quote
PES 2014: The Dawn of a New Era

KONAMI looks to the future as it reveals new PES series powered by Fox Engine

Konami Digital Entertainment GmbH has revealed that its forthcoming PES 2014 title will mark a new beginning for the popular series, with an all-new engine allowing for the most comprehensive advance for the PES range since its inception.

The PES Productions Team based in Tokyo have been developing a new approach to football for four years and can now confirm their new system uses Kojima Production’s renowned Fox Engine at its core. The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.

Based on six founding standards, the new system has allowed every aspect of PES 2014 to be totally reworked, throwing off the shackles of previous limitations and allowing the PES Productions team to produce a game much closer to their vision of recreating the excitement and variety of a top-level match. The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team’s success, and well-drilled tactics helping underdogs produce giant-killing feats.

Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system’s power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and instead PES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world’s greatest players above their peers.

Six central tenets combine to establish PES 2014 as a new benchmark in football simulations, governing everything from the way the player receives and controls the ball, the physicality of play, and the ‘feel’ of match-day: the rush and euphoria or crushing lows that experiencing an important games can bring. As such, the key pillars on which PES 2014 is based are:

· True B all Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.

Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.

The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player’s movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

· Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

Tackling also becomes more integral to PES 2014’s quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player.

The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

· Heart: Defining what makes football so engrossing is difficult. It isn’t a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous ‘twelfth man’ by cheering their side on. PES 2014’s ‘Heart aims to recreate the effects of team support, both on an individual player basis and across the entire team.

Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.

· PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.

For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.

· Team Play: Via the new game’s innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.

· The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.

Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.

Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

Penalties now use a target guide that is changed according to the kicker’s ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.

PES 2014 will also mark the first appearance of the recently-signed Asia Champions League, adding a wealth of officially licensed clubs to the competition; and the new game will also exclusively retain its use of the UEFA Champions League club competition, with other tournaments expected to be announced shortly.

Further details of PES 2014’s content – including all-new online elements – will follow, but the new game represents a quantum leap from what football fans have been used to.

“Thinking outside the box on an annual series such as PES is not easy,” explained Creative Producer Kei Masuda, “but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing.”

“All the materials we’re releasing are taken from current platforms and fully in-game, which is at about 70% completion,” he added. “We want fans to get a true feeling of the actual product they’ll be playing on the consoles most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions.”

PES 2014 will be released in 2013 on PlayStation®3, Xbox 360®, Windows PC and PSP®(PlayStation®Portable).









Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #7 on: June 12, 2013, 21:26:05 »
PES 2014 - Gameplay 6 MIN


[New & Official] E3 Trailer HD [PES 2014]


Uzeo bi PES day1 uz PS4 al šupci u KONAMIju ju odluce ne izdat na next genu, a imaju engine i sve spremno, daj aj bok..

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #8 on: August 13, 2013, 14:24:29 »
[English] Tutorial 1 - Ball Control [PES 2014]

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #9 on: August 28, 2013, 14:06:49 »
Demo je na PSN, 1.3 GB..

Offline kengas

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Re: Pro Evolution Soccer 2014
« Reply #10 on: August 28, 2013, 15:55:16 »
probao skinuti,neki error javlja,valjda guzva...

...koliko sam samo vremena potrosio uz pes,od '09 to vise nije to jbga...
Gt veteran superstar u penziji

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #11 on: August 28, 2013, 16:38:30 »
probao skinuti,neki error javlja,valjda guzva...

...koliko sam samo vremena potrosio uz pes,od '09 to vise nije to jbga...

Nije guzva nego je demo uklonjen, to je neoptimizirana verzija koja nije trebala izac u javnost.. Pravi demo je vec odprije najavljen za 11.09, tad i dolazi..

Ja sam ovaj skinuo odmah, odigrao dvije tekme i jako sam zadovoljan.. Ako do finalne verzije poprave framerate i AA bit ce ovo najbolji nogomet ikad na konzolama... Novi direktor igre, novi graficki i fizikalni engine, odlicne animacije vracaju ove godine PES na vrh..

Offline kengas

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Re: Pro Evolution Soccer 2014
« Reply #12 on: August 28, 2013, 17:05:45 »
Bas gledao i nema ga.
Gt veteran superstar u penziji

Offline ribafish

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Re: Pro Evolution Soccer 2014
« Reply #13 on: September 12, 2013, 16:00:25 »
Demo je od jucer na EU PSN, jel probao netko? Inace potvrdjena da ce igra bit day1 na PSNu digital download..

Offline maliDjuro

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Re: Pro Evolution Soccer 2014
« Reply #14 on: September 13, 2013, 15:47:56 »
Ne bi vjerovali, al ja sam probao  :P
Igra je skroz fluidna, al čim ide zoom na face dropa frameove ko da su leci iz avijona...
Nikad nije kasno za sretno djetinjstvo, samo, što si stariji, igračke su skuplje.