Author Topic: Real Racing 3  (Read 22120 times)

0 Members and 1 Guest are viewing this topic.

Offline DogZy

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2950
Re: Real Racing 3
« Reply #30 on: August 27, 2013, 13:23:18 »
Real Racing 3 v1.3

Sa sluzbenog Firemonkeys foruma
Changes - Good and Bad - in 1.3

Changes since last update are in red. Please post anything I missed!

0. Content

1.1 New

1.1.1 Cars
1.1.1.1 Shelby
Shelby '67 Cobra GT500 - GC 80
Shelby '66 Cobra 427® - GC 180

1.1.1.2 Dodges
Dodge '71 challenger R$ 81,000
Dodge '69 charger R$ 120,000

1.1.2 Events
Shelby Cobra entered in V8 Naturals. 2 new events (H2H showcase and TT). 100% completion bonus GC 8. Main Series "Classic American Muscle" (Dodges, Cobra GT500) Alternate Series "The Legend Continues" (showcase series Cobra 427®).


1. Finances

1.0 Costs completion new series? (Netted) Approx. R$ 2,500,000+ Approx. GC 500+ = Approx. EUR 89.99
http://forums.firemonkeys.com.au/sho...-no-more-Bryce http://forums.firemonkeys.com.au/sho...ERIENCE-on-1-3

1.1. Changes costs/payments
Upgrades:
GC payments=no wait times; R$=wait times
Hotfix 8/23/13 for 1.3 only.
Prices for pips are reduced [4th pip now costs 40GC (before: 100GC].
Hotfix 8/23/13 for 1.3 only Collision penalty reduced to 25% (temporarily!)
Hotfix 8/23/13 for 1.3 only - Off track penalty reduced to 25% (temporarily!)
Some payments seem to be slightly increased (e.g. purse for Everyday Heroes Hockenheim GP now 15,400 instead of 14,400).
Fame points changed for some events, e.g. GT1 16 Mt. Panorama: 2,600 (in 1.2: 2,800).
TTs: Some report payments of up to 60,000, as well as friends bonus being payed.


1.1. Is it ensured that cars bought prior to 1.2 can be raced by the customers?
(Kynan announced, reference: TDA)[/color]

1.2. Are the 3 currencies (R$/GC/Pips aks Drives) still in place?
YES, with all other limitations.

1.3. Refund for bugs with off track detection and collision detection
[As shown in http://forums.firemonkeys.com.au/sho...bring-EA-FM%29!], the wrong off track detection is very costly for the customers. This bug was obviously, according to Bryce, found out shortly after the launch of the update. Furthermore, the collision detection has been proven wrong. The repair retention (aka "Repair lump sum," „EA tax,“ "Clean Driving Bonus") is also reduced if the AI car is at fault, which happens very often. As a consequence, any reduction from the repair lump sum ("Clean Driving Bonus") is illegal. We claim refund. A recalculation based on Bryce's own figures given in http://forums.firemonkeys.com.au/sho...l=1#post161602 shows losses in € worth 0.65-0.9 gold coins per user per day since the launch of 1.2. Do we get a refund upon updating?
NO. AND: OFF TRACK DETECTION IS NOT CORRECTED.

1.4. Refund for losses as a result from bugs in the calculation of payments, repair costs, and bonus payments. Referring to e.g. http://forums.firemonkeys.com.au/sho...l=1#post136002 (There are other posts and other examples.) I do not have data solid enough to calculate losses. However, we expect an investigation and a clear explanation, and if the bug has lead to losses on the customers‘ side, we expect to be refunded.

Is there any compensation for the losses, or do we need to issue the cases at the apple store? Answer: NO. And: COLLISION PENALTY IS STILL IN PLACE.

1.5. Which errors in the calculation of the payments are corrected?
Accolade 19.3 Spa 19.3 pays 11,600.
22.3 Suzuka (5 laps) 17,900, 3,300 Fame Points, Repair retention max: R$4,475, Friends bonus: R$17,800
GT1 Grand Tour 22 Suzuka GP gives an higher payout (~11000 for 3rd place)

1.6. Which measures are taken against hackers?


2. Gameplay

2.1. Details on the series, events structure? How many tiers, how many races, how many events are included in the new series with a race time of more than 6 minutes? Answer: 0

2.2. What are the changes in the AI? Will it, e.g., among other things, ensured that the bots negotiate corners in a foreseeable way (and not slow down in corners in the middle of the road), will they stop hitting you from behind, will they stop from trying to crash you off the road once the human player has passed them, will they stop from changing race lines more than once to prevent the human player from overtaking, and will they gain better car control on highspeed tracks, so that are not a threat on the track anymore?
[edit: Added detailed question 8/2013, 7:16 GMT]

Reviews are mixed as far as competition goes. All freak antics - pitting, crashing you offroad, stopping in corners - are still in place. The human player covers the collision penalty and the the damages.

2.3. Are FIA rules re. off track detection applied on all tracks and in all event types?
NO. Off track detection was not corrected, and deductions are still applied.

2.4. Are shortcuts to save time made impossible in the update following 1.2?
No.

2.5. Are the errors in the PR requirements corrected which do not allow cars selected for the series to participate in all events?
There are some minor changes. Entry-level cars are still left out of the final events for most of the series.
* Hotfix 8/23/13: PR requirements for High-Rev Rush reduced (actual values?)

2.6. Other Service times are reduced a bit.


3. Car Physics

3.1. Do the changes in body roll and pitch affect the behavior of all cars?

3.2. Are there any other changes in the car physics, and if, which are they?
Jeffsiame's thread should be used to sum up all detailed feedback:
http://forums.firemonkeys.com.au/sho...heck-Your-Cars!
Overall feedback suggests that there are changes in the behavior of all cars.
Overall feedback indicates that the new physics lead to (significantly) reduced lap times.



4. Bugs

4.1. Which bugs are solved in this version?
One reference list:
http://forums.firemonkeys.com.au/sho...ight=bugs+list
Global GT Clash:
Fix on the Z4 and M3 TTs. If you had previously completed the series, you'll now find it at 95%, getting you an extra 12k/12GC for completing those two time trials.
*Hotifx 23/8/13: Typo in "Spa-Francorchamp" is corrected – CHAMPAGNE!!!!!
Hidden Car distance counter in hood view is visible.

4.2 Which bugs are acknowledged and not solved?
Warp times (First finishes with a time of 0 seconds).
google+ spams with notifications.
In Endurances, the records made by previous versions of the game are still applied.

4.2 Which bugs are not solved with status unknown (acknowledged/not acknowledged) ? Leaderboard stats are wrong (various stats).

4.3 Which bugs are new?
Friend bonus values in leaderboard are set 0.
No friend bonus for the first race of the day.
Muscle cars have wrong engine sounds. All muscle cars have the same engine sound.
Number of completed races is wrong (e.g. 1376 of 1374 events completed: http://forums.firemonkeys.com.au/att...3&d=1377175309).
Rumble strip effect also on track.

TTs
The ghost car is missing.
Some events show up as not completed [CONFIRMATION NEEDED]



5. Grapics

5.1 Changes
New pre-race screen http://forums.firemonkeys.com.au/sho...l=1#post167366

5.2. Bugs Solved

5.2 Bugs Not Solved
Hood view change from 1.2 not revoked.

5.3 Glitches
(As opposed to bugs, items are listed as glitches if they do not have a direct impact on the driver's ability to race, or his/her performance. The classification is, of course, bound to be subjective.)
Right before entering the screen for servicing after a race, the smoke produced in the previous screen is not cleared off and becomes visible for a brief moment.
In the cockpit view, for most cars, the paddles (brake, throttle and clutch) are visible without the driver's feet except for one car: Porsche 911 GT3 Cup.
In Endurances, some cars may appear for a split second and then disappear. Most visual in Brands Hatch Indy Circuit.
In the opening scenes of races, the exhaust does not give out smoke even when the cars are stationary with engines running.
The opening scenes of Head to Heads do not reflect the starting position of the race.
The opening scenes of the first round of Drag Races have the poles and signal lights absent.
In the opening scenes of Drag Races, some phantom images appear at the tail of the player's car.
In the tail-camera view, the driver does not move his/her arm to execute a shift of gear.
In the downhill section of Mount Panorama, certain opponents will turn invisible from the mirrors and then suddenly becoming visible again.
There is no smoke from the exhaust when the player views one's car in the collection, despite the animation indicates the driver driving in the car (with engines running).



"Social" / Friends google+

Jos jedan update koji nista znacajno nije ispravio, ponajvise oko ingame financija. Svi dobri auti u igri i oni koji ce doci ce se moci kupiti samo sa zlatnicima. Primjerice, Cobru 427 sam platio 180 GC, a tih 180GC sam zaradjivao puna 3 mjeseca!

Sto je jos gore, ima jedan bug koji nije tu naveden, a koji je mozda i najgori od svih, a dogodio se meni. Dakle, imao sam u jednom prvenstvu sve rijesene evente osim time trialova. Kad sam i te rijesio, trebao sam dobiti dvadesetak GC i do dana danasnjeg se nisu pojavili. I tako u dva prvenstva.  ::)

Inace, upravo sam probio 100 sati u igri. Kad bi bar za takvo sto dobio GC...
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline ribafish

  • GTS Full Member
  • Preuvazeni Akademik
  • *
  • Posts: 2668
Re: Real Racing 3
« Reply #31 on: September 04, 2013, 17:08:00 »
Real Racing 3 Porsche Update Coming Soon