Author Topic: The Evil Within  (Read 7512 times)

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Offline ribafish

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The Evil Within
« on: April 21, 2013, 22:16:44 »
Next Gen survival horor od Shinji Mikamia, pa di ces bolje..



Quote
BETHESDA SOFTWORKS ANNOUNCES THE EVIL WITHIN

New Survival Horror Game from Master of the Genre

April 19, 2013 (London, UK) – Bethesda Softworks®, a ZeniMax® Media company, today announced the planned release of The Evil Within™, a survival horror game developed at Tango Gameworks™ under the direction of renowned game designer and studio head, Shinji Mikami. Best known as the father of the survival horror genre and creator of the Resident Evil series, Mikami is a 20-year veteran of the industry who has developed numerous award-winning titles. The official announcement trailer can be viewed today at IGN.com.

The Evil Within, in development for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, the PC, and next generation consoles, is slated for release in 2014. On Monday, April 22nd additional information about The Evil Within will be revealed in an exclusive feature story at IGN.com.

“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.”


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-The game stars a man named Sebastian and his partner, who go to investigate the scene of a mass murder, but where a mysterious force is at work. Sebastian watches as more and more of the police force get killed before his eyes, and is attacked and knocked out. When he comes too, he must fight a world where monsters roam free and death and insanity live side-by-side. He will face unimaginable horrors where he must fight for his own survival. To discover the truth behind the force that lurks here, Sebastian must embark on a journey brimming with horror.

-Uses the ID Tech 5 engine. They say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Game is trying to strike a balance between horror and action, but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you’ll have to be cunning and evasive to survive in these harsh conditions. You also can utilize traps enemies set-up for you on them instead.

-It seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and that you’re being hunted by something mysterious and dark.


Trailer >

The Evil Within Trailer


Još >

http://www.relyonhorror.com/articles/the-evil-within-announcement-media-analysis/

Skrins >

















Sutra (22.04) nove info, nadam se i gameplay trailer..






Offline Skvikki

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Re: The Evil Within
« Reply #1 on: April 21, 2013, 23:33:11 »
Jebenti sunac, slike izgledaju strašno, a još uz atmosferu... :o

Offline ribafish

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Re: The Evil Within
« Reply #2 on: April 24, 2013, 20:57:42 »
http://www.ign.com/articles/2013/04/22/the-evil-within-first-look?abthid=5175427de0cbbcba3a000005

Key Details:
From the Interview:

About the tone:
-Mikami loves horror, but survival-horror has been drifting away from what makes it survival-horror, and he wants to bring it back.
-Wants a 'perfect blend' of horror and action. Thinks the balance is important as they are two halves to the survival and the horror. Mikami defines survival-horror as a game being scary, and giving players a rush.
-Want Players to pick up the game, and genuinely think, "I haven't played something this scary in ages!"
-Needs to have psychological horror and make players not want to do things.
-The game is more visually eccentric, unconventional and intriguing characters.

About the story:
-Three detectives show up to the scene of a mass murder at an asylum. The detectives arrive a bit later than the police, which are already on the scene but not to be seen. Inside the asylum is a bunch of dead bodies.
-The player gets knocked unconscious and awakens in a slightly different location, and so it starts with, "Where the hell am I?"
-Story is less focused on twists and turns, and more on mystery.

About the enemies:
-Regular 'zombie-type characters' present.
-Enemies should be strange and hard to determine how they might come at you or attack by looking at them, making you uncertain, uneasy.

About the gameplay:
-Mikami mentions you'll be using (among other things) guns, knives, and axes, but another weapon mechanic they put in was traps.
-Don't want anything like super-powers or heavy weapons like machine guns.
-Working hard on some sort of 'emotional' system in gameplay
-Want to make a lot of different locations, scenarios, and situations for the player that is constantly changing.

From the Impressions:
-Our main character, Sebastian, enters the asylum with two fellow detectives, a man named Joseph and a woman they simply call, 'The Kid',
-A lot of dead bodies are around the asylum, and on a video monitor Sebastian see's a hooded figure killing police, who then suddenly appears behind him and knocks him unconscious.
-Went out of their way to model human innards and gore to be detailed.
-Sebastian wakes up hanging upside down by a meta hook as a madman with a butcher knife and a blood-stained wife beater, comes in and cuts down a fellow person hanging alongside him, takes him to the table, and begins cutting him open.
-Based on if there's enemies around or not, the animations and potential speed of Sebastian changes.
-Sebastian alerts the butcher, who pulls out one of Mikami's infamous weapons, a chainsaw. Ensues a chase scene where our character is quite stumbly.
-When the chainsaw-wielding butcher does not sense Sebastian, he is erratic and swings around wildly. When spotted, he comes dashing after you. You can use things like empty bottles to throw to divert his attention.
-Escapes into an elevator, and then comes to a desperate run out of the hospital as it collapses in a very Jacob's Ladder-esque scene. Leaves out to see the Police Cars in a giant crater. Prologue ends there.
-Second part of the demo is later into the game, in a dark outside location heading to a small cottage. Inside are the 'garden-variety' zombie-esque enemies.
-The enemies have a theme of torment with them.
-While shooting out around the cottage for your life, a change happens in the environment as it sort of 'shifts' in the middle of combat and suddenly a scene out of the Shining happens with blood pouring and consuming Sebastian, and then he finds himself back in the asylum.
-Demo ends with a multi-legged wraith-type enemy bursting out of a pool of blood and rushing towards the player at break-neck speed.

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- Highly reduced HUD; there are almost no interface elements
- Ring menu for weapons and inventory
- Quick item selection on the D-Pad
- Medipacks
- You'll encounter a man with a chainsaw and dozens of angry enemies at the beginning, just like in RE4 - but it plays differently due the set of options like being able to set traps etc.
- One trap is a mine full of nails
- There isn't much music which is why the game feels even more terrifying

Offline ribafish

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Re: The Evil Within
« Reply #3 on: February 05, 2014, 12:43:47 »
『サイコブレイク』 PS4™ NEW TITLE TRAILER