Author Topic: GRAN TURISMO 6 • sluzbena tema  (Read 222386 times)

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Offline Voss

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #345 on: June 07, 2013, 18:06:22 »
Smanjis na 90-93% prikaza u opcijama za ekran i ukljucis overscan na telki i sve je fantasticno: nema tearinga vise skoro uopce, trzanje minimalno.. male tajne velikih majstora kuhinje ;)

Koja je logika toga? Sto se dobije time tocno?

Offline Ikral

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #346 on: June 07, 2013, 20:06:38 »
Mislim da se smanjuje rezolucija prikaza, pa je stoga bolje izvođenje. Djuro, opet si išo sam brati gljive. ;)

Offline maliDjuro

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #347 on: June 08, 2013, 00:14:54 »
Kojeg prilaza? Gjure Deželića?
Nikad nije kasno za sretno djetinjstvo, samo, što si stariji, igračke su skuplje.

Offline sagitarius

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #348 on: June 08, 2013, 01:23:54 »
Koja je logika toga? Sto se dobije time tocno?

Nemam pojma, ali radi. To sam procitao svojedobno na jednom forumu i sjetio se neki dan kad sam testirao telku i fakat radi. Govorim za 1080p mod, vjerovatno ima veze sa upscalerom, u 720p modu nema nikakve razlike (tamo gdje ima tearinga, bit ce ga uvijek, bez obzira na ovo).

Offline maliDjuro

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #349 on: June 08, 2013, 14:13:22 »
Točno se dobije ono kaj je Ikral napisao. Mašina računa manju površinu, odnosno pikselažu i sve radi stabilnije...
Gljive očekujem tek u petak  :P
Nikad nije kasno za sretno djetinjstvo, samo, što si stariji, igračke su skuplje.

Offline ribafish

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #350 on: June 09, 2013, 11:12:21 »














http://www.virtualr.net/gran-turismo-6-silverstone-preview-gallery

^ Izgleda prilicno impresivno za 7god staru mašinu, PS3 FTW ;)

Za "usporedbu" pogledaj kako to izgleda na PC, konkretno rF2 >

http://gtsurgeons.com/forum/index.php?topic=756.165

Offline STINGer

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #351 on: June 09, 2013, 14:31:13 »
Još da Stowe bude vozljiv...

Offline Tomivav

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #352 on: June 09, 2013, 15:14:50 »
Divno...
“While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi

Offline DogZy

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #353 on: June 09, 2013, 15:41:03 »
Change time je tu, a change weather? Feasible.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline sagitarius

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #354 on: June 09, 2013, 21:24:06 »
Ne kuzim, pa ovo su slike od prije 3 tjedna?

Sta to oni objavljuju skoro mjesec dana kasnije?

Koji K?

Offline STINGer

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #355 on: June 09, 2013, 21:47:44 »
Mislim da GTPlanet to objavljuje samo kao podsjećanje...

Offline sagitarius

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #356 on: June 11, 2013, 04:39:44 »
Gran Turismo 6 E3 2012 trailer.

Gran Turismo 6 - E3 2013 Trailer

Offline Ljubusak

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #357 on: June 11, 2013, 04:47:22 »
2013  ;)
STRAST: Snažna emocija koja potpuno ovlada čovjekovim raspoloženjem.
Često se pojavljuje kod igranja Gran Turismo

Offline sagitarius

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #358 on: June 11, 2013, 05:30:48 »
Evo ga, masa novih informacija, nista spektakularno previse, ali se broji.

E3 2013: Latest Gran Turismo 6 Information

**Inclusion of popular cars beginning with FIA GT3 vehicles


Gran Turismo 6 will feature a huge number of the world’s most popular cars, including the latest and greatest machines from the exciting FIA GT3 category. The cars shown at E3 2013 include the following:

Nissan DeltaWing '12
With an extremely narrow front end and a wide rear end, this car’s revolutionary triangular styling has sent shockwaves through the racing car design world. After appearing for the first time in the 2012 LeMans 24 hour race, the car also participated in the Petit LeMans at Road Atlanta of the U.S., where GT Academy Winner Lucas Ordóñez and his fellow drivers achieved 5th place overall, proving the potential of this concept beyond doubt.








Chevrolet Corvette Stingray (C7) '14
Gran Turismo has followed the development process of this car from the introduction of the camouflaged Test Prototype, to the pre-production Final Prototype. And at E3 2013, the production model will finally make its appearance. Drive and enjoy the new Stingray that will soon be delivered to eagerly awaiting Corvette fans around the world.

BMW Z4 GT3 '11
BMW introduced this car in the FIA GT3 category after the great success of the M3 in races all over the world. Based on the production Z4, the car has been made lighter, the centre of gravity has been lowered, the tread width widened and the aerodynamics improved. The engine is a 4 litre V8 that carries the DNA of the legendary M3. Its long nosed, short deck proportions and aggressive facia give this car the visage of a true fighting machine.






Mercedes-Benz SLS AMG GT3 '11
The SLS AMG GT3 achieved its first victory in the Nürburgring 24 hour race in 2013. While keeping the dedicated SLS AMG aluminium space frame and 6.3 litre V8, modifications have been made to make it a racing machine meeting FIA GT3 regulations. Its unique pulsating exhaust sound gives another special flavour to the car which inherits the gull wing doors of the legendary 300SL.

Nissan GT-R NISMO GT3 N24 Schulze Motorsport ’13
This is the racing machine that Kazunori Yamauchi, producer of the Gran Turismo series, drove in the 2013 Nürburgring 24 hour race. Though based on the production car, the tread width is greatly expanded, with its drive train changed from four wheel drive to rear wheel drive, shedding a lot of weight in the process. It was the first Japanese car in Nürburgring history to lead for a sustained period during qualifying, showing its extremely high potential as a racing car.

Audi R8 LMS ultra (Audi Sport Team Phoenix) #3 '12
This is a GT3 machine born from the R8, Audi’s flagship sports car. Their famous Quattro system has been shelved for this model to adopt a midship rear wheel drive drivetrain. The performance of the ultra version has been greatly enhanced by a number of improvements, including changing the door panels to carbon and upgrading the exhaust and aerodynamics. Car #3 is the car of Team Phoenix, and is the champion machine of the 2012 Nürburgring 24 hour race.






**New Locations with Grander Scale

At E3 2013, new locations included in Gran Turismo 6 were also revealed. Here are the three locations that were introduced at the show:


Gemasolar (Photo Mode)
Gemasolar is a massive concentrated solar power plant located in Seville, Spain. A total of 2650 reflector mirrors that are each 9 metres tall and 12 metres wide are arranged in a circular layout, and the facility generates enough electricity to power 25000 homes. This expansive facility covers an amazing 185 hectares (approximately 457 acres) of land, making it a particularly scenic spot in Gran Turismo. This is a truly unique location where the utilization of limitless natural energy is visualized on a colossal scale.





Willow Springs International Raceway
This famous circuit in California is now reaching its 60th anniversary, and is finally making an appearance in Gran Turismo. The Willow Springs International Raceway is a circuit that is located in a hilly region just outside of Los Angeles. Of its many layouts, the circuit we are introducing this time is the main course, the “Big Willow”. At 2.5 miles per lap, it is known for its high speed corners and undulating terrain.








Matterhorn
This is an original track that has been created in the vicinity of the Gornergrat station, which is known for its incredible view of the Matterhorn. This is a mountain course with steep climbs and sharp drops, located at an elevation of over 3000 metres. A sheer rock face follows along the track, but the width of the course is wide enough for overtaking. The sight of the European Alps as you cross over the hill here is simply spectacular. We hope everyone will enjoy the sheer scale of the nature around the track when driving this course.







 
**Introducing a movie showing the highlights of Gran Turismo 6

At E3 2013, the “GT6 Concept Movie #2 2013 E3” was released, showing the highlights and new evolutions made in Gran Turismo 6. In addition to the new cars and tracks introduced above, the movie also shows the progress that was made possible in simulation thanks to collaborations with technical partners such as the Yokohama Rubber and KW Automotive, as well as the evolution of the graphic engine.


New car physics simulation
The physics model which dictates car dynamics has been renewed completely. Load changes of the car, changes in vehicle attitude, relationship of the surface and the tyres are even more real now, and players familiar to the game will immediately feel the new depth in drive feel the first time they turn the steering wheel.
Tyre Modelling
With the help of our technical partner, the Yokohama Rubber, a new tyre model has been introduced that reflects the tyre compound, tyre structure, and changes in characteristics under extreme load conditions.





Suspension Modelling
In collaboration with German suspension manufacturer KW Automotive: the precision and reality of the model representing shock absorbers which governs the drive feel of cars, has improved significantly.
Aerodynamics
The down force, lift and air resistance – which continually changes according to the shape of the car – changes in vehicle attitude and its relationship with the ground surface, have all been recreated to a level of precision never seen before. Keen players will probably start to feel the airflow around the car as they drive.




Adaptive Tessellation
Adaptive tessellation is next generation technology in terms of 3D model rendering. Tessellation involves dividing a polygon into multiple geometric tiles, and in adaptive tessellation, the polygons will automatically divide and become finer according to the viewing distance and position. This makes it possible to maintain the quality of the renders very high whether you are close or far from your viewing object.

HDR Rendering Engine
In order to more accurately express the wide dynamic range of real life scenery, the HDR dynamic range in Gran Turismo 6 has been made 50 times greater than that in GT5. This prevents over flaring of highlights and black outs in shadows caused by extreme differences in brightness. It also allows natural blurring effects, better motion blurring which increases dynamic motion effects, and makes the sparkle of lighting more realistic, immersing the player in a truly absorbing atmosphere.






****jos slika raznih:







** Autumn i Suzuka




**novi meniji:


Sto ovo kaze, povrsinska voda na Gran Valley? ;D






JOS SLIKA + OFFICIAL > http://www.gran-turismo.com/gb/news/00_4937863.html

Offline STINGer

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Re: GRAN TURISMO 6 • sluzbena tema
« Reply #359 on: June 11, 2013, 05:41:45 »
Bezveze