Author Topic: DriveClub  (Read 67334 times)

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Offline ribafish

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DriveClub
« on: May 17, 2013, 20:33:08 »
Vrijeme je da imamo sluzbenu temu, vijesti dolaze iz tjedna u tjedan pa evo ga :)



PS4 exkluziva, izlazi kao launch naslov..

https://www.facebook.com/driveclubofficial

Službeni trailer >

DriveClub Announce Trailer (PS4)


Prezentacija >

Drive Club PS4 Gameplay Demo
















^ Ovo su nove fotke, starijih ima u temi "Novosti"

Poznate info >

- cars will take damage, but it won't affect handling
- AI lies somewhere between an arcade and simulation racer
- in terms of additional cars, it will apparently be one of Sony's 'biggest dlc games'
- tracks are on open landscapes with large draw distances
- you can play offline or as a single player if you wish
- you can create race events of varying types and size, configure time of day, weather etc. have sprawling multi-day events with hundreds of teams
- Play offline in single-player
- Also has a big online focus
- User-created race challenges encouraged
- Everything you do is tracked by a single profile in single-plaer
- With teams, accomplishments are funneled together into the larger success of the group
- Three-on-three team challenges included
- Create events based on different parameters: car type, track, time of day, weather, etc.
- Can make lengthy multi-stage events that take place over a number of days
- Participants can span in the thousands with hundreds of different teams
- Win smaller accolades to add team’s XP
- These include clocking the fastest lap, drifting 1,000 meters, going 0 to 60 the fastest
- Use apps outside of DriveClub to make challenges as well
- Spread accomplishments and media through social media chanels
- Evolution will be making its own season of league racing through weekly online race events
- Visuals and gameplay are equally important
- DualShock 4′s touchpad is used for menu navigation, for the most part
- Touchpad also being considered for cameras
- Not a simulation-based racer
- Damage cars take won’t determine how they handle
- Koenigsegg, Maserati, Pagani, Hennessey are represented
- Start off with slightly less glamorous cars
- Race and increase fame/funds to gain access to better cars
- More people will watch you race as well
- More cars will be added through DLC; will be “one of the biggest titles for Sony from a DLC perspective”

Offline ribafish

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Re: DriveClub
« Reply #1 on: June 03, 2013, 20:07:57 »


https://twitter.com/DRIVECLUB

Quote
Q: Will DRIVECLUB be a simulator or an arcade racing game?

A: Neither! We've had the absolute cream of racing developers work hard on something that fits a new space. Authentic, yet fun. Our handling team focused on making each car feel authentic and thrilling, without labels.


O zvuku >

Quote
Each car was painstakingly set up with over 13 mics before being captured on track. You'll not get anything closer to real life


Semplovi su snimani ovom metodom > http://www.pole.se/sounds.asp:o :o ;D M5 V8  8)

Day faking one..



Offline STINGer

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Re: DriveClub
« Reply #2 on: June 03, 2013, 20:13:38 »
Ako bude sreće postati će Sonyjev PGR i dobra konkurencija novom FM-u

Offline DogZy

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Re: DriveClub
« Reply #3 on: June 04, 2013, 01:52:32 »
Zasto mislis da ce nova FM biti arkada? Po traileru? Mislim da nismo nista nove FM vidjeli...
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline STINGer

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Re: DriveClub
« Reply #4 on: June 04, 2013, 12:08:33 »
Di sam ja napisao da će FM5 biti arkada?

Offline DogZy

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Re: DriveClub
« Reply #5 on: June 04, 2013, 13:40:02 »
Ako bude sreće postati će Sonyjev PGR i dobra konkurencija novom FM-u

Ili mi je logika kriva. ::)
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline iced16

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Re: DriveClub
« Reply #6 on: June 04, 2013, 13:51:04 »
Toni, pogledaj zvuk challengera iz 1970-te.
"Racing, competing, it's in my blood. It's part of me, it's part of my life; I have been doing it all my life and it stands out above everything else."

Ayrton Senna

Offline Dzidza1978

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Re: DriveClub
« Reply #7 on: June 04, 2013, 13:51:17 »
Ako bude sreće postati će Sonyjev PGR i dobra konkurencija novom FM-u

Ili mi je logika kriva. ::)

Želi reći da će više naginjati prema simulaciji
PSN_ID: Dzidza1978

Offline Ikral

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Re: DriveClub
« Reply #8 on: June 04, 2013, 13:56:49 »
Zasto mislis da ce nova FM biti arkada? Po traileru? Mislim da nismo nista nove FM vidjeli...
Nadamo se da neće, već da će Driveclub biti sličniji simulaciji poput FM4.

Offline STINGer

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Re: DriveClub
« Reply #9 on: June 04, 2013, 14:00:17 »
Ako bude sreće postati će Sonyjev PGR i dobra konkurencija novom FM-u


Ili mi je logika kriva. ::)


Pa PGR nije arkada...

FM5 ionako neće biti simulacija... zar igra možeti biti simulacija bez podrške za volan
















Offline STINGer

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Re: DriveClub
« Reply #10 on: June 04, 2013, 14:00:54 »
Nadamo se da neće, već da će Driveclub biti sličniji simulaciji poput FM4.

Možeš mislit...

Offline Ikral

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Re: DriveClub
« Reply #11 on: June 04, 2013, 14:15:12 »
Je li WRC Rally Evolved od Evolutiona bio simulacija? A zabavan? Je li medo katolik?

Offline ribafish

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Re: DriveClub
« Reply #12 on: June 04, 2013, 15:35:20 »

Offline Dzidza1978

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Re: DriveClub
« Reply #13 on: June 04, 2013, 15:37:53 »
nadam se da ima AI traffic-a i u online-u
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Offline STINGer

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Re: DriveClub
« Reply #14 on: June 04, 2013, 16:12:52 »
Mda... čim sve snage uložiš u to kako će se auto realno izrazbijati mogu mislit koliko će im biti realno ponašanje u vožnji ;D