EDIT:
porš madafakrs
EDIT2:
Tries to showcase many PS4 features and strengths
Not about smashing others off the road, but not exactly a sim either
lighting and reflections off of car are "spectacular"
Heavy social integration
Emphasis on team helps bring accessibility as opposed to outright competition for top spot
Q&A with Matt Southern, Col Rodgers, and technical director Scott KirklandThey talk about their roots as a sim developer with WRC and Eurofighter Typhoon
Evolutions first involvement with the PS4 started in 2008
Dualshock 4 started development in 2010
High speed in DS4 gyros allow extremely accurate steering in racing games
Photorealism is a huge goal for Drive Club
Massive amounts of particles, realistic atmospheric effects, high attention to detail
Focus on owning and being a part of a racing team, owning very valuable carst
"Powerful low level access" of GPU
Material based lighting engine
"Flecked" metallic paint.
Woven carbon fiber, as opposed to just a texture.
"...diverse array of rich environments"
Detailed driving surfaces
Environment examples: roadside grass, scrub, memorable landmarks, stunning skies, staggering vistas
Extensive driver animation
Fully dynamic lighting for time of day effects
Streaming and spectating is in
Regarding DS4 again stiffer trigger springs smaller deadzones
Improved rumble
Touchpad used for navigating UI easily
Evolution Studios compared PD to a 106-piece orchestra while and themselves to a rockband. Dedicated to uniting people in bringing speed on "roads in the real world."
When asked about Forza and other MS franchises, they repond "If we aren't first or best, we aren't happy."
Sights of inspiration come from movies like Senna and Drive