Author Topic: DriveClub  (Read 186638 times)

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Offline toni_cro

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Re: DriveClub
« Reply #15 on: June 04, 2013, 16:29:42 »
Toni, pogledaj zvuk challengera iz 1970-te.

preslušao sam sve, jebeno

dino 246 gt me jako impresionirao, treba tvitnuti kazimiru taj zvuk
www.motori.hr

if in doubt, go flat out

Offline Dzidza1978

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Re: DriveClub
« Reply #16 on: June 04, 2013, 17:01:11 »
Mitsubishi Evo 6 brutalno

edit: tweetnuo Kazi link
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Offline ribafish

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Re: DriveClub
« Reply #17 on: June 06, 2013, 19:48:29 »
Exclusive video: #DRIVECLUB on PS4 | Conversations with Creators


EDIT:

porš madafakrs 8)



EDIT2:

Tries to showcase many PS4 features and strengths
Not about smashing others off the road, but not exactly a sim either
lighting and reflections off of car are "spectacular"
Heavy social integration
Emphasis on team helps bring accessibility as opposed to outright competition for top spot

Q&A with Matt Southern, Col Rodgers, and technical director Scott Kirkland
They talk about their roots as a sim developer with WRC and Eurofighter Typhoon
Evolutions first involvement with the PS4 started in 2008
Dualshock 4 started development in 2010
High speed in DS4 gyros allow extremely accurate steering in racing games
Photorealism is a huge goal for Drive Club
Massive amounts of particles, realistic atmospheric effects, high attention to detail
Focus on owning and being a part of a racing team, owning very valuable carst
"Powerful low level access" of GPU
Material based lighting engine
"Flecked" metallic paint.
Woven carbon fiber, as opposed to just a texture.
"...diverse array of rich environments"
Detailed driving surfaces
Environment examples: roadside grass, scrub, memorable landmarks, stunning skies, staggering vistas
Extensive driver animation
Fully dynamic lighting for time of day effects
Streaming and spectating is in
Regarding DS4 again stiffer trigger springs smaller deadzones
Improved rumble
Touchpad used for navigating UI easily
Evolution Studios compared PD to a 106-piece orchestra while and themselves to a rockband. Dedicated to uniting people in bringing speed on "roads in the real world."
When asked about Forza and other MS franchises, they repond "If we aren't first or best, we aren't happy."
Sights of inspiration come from movies like Senna and Drive

Offline crorastafa

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Re: DriveClub
« Reply #18 on: June 06, 2013, 20:26:02 »
Eto porsea u gt-u
you just cant live in that                                                    negative way...make way                                                   for the positive day

http://www.youtube.com/watch?v=BDE3zPNz9VA
http://www.youtube.com/watch?v=qjtbhmQhsXg

Offline DogZy

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Re: DriveClub
« Reply #19 on: June 06, 2013, 20:31:14 »
Šanse su se povećale, i to znatno. Hell yeah!
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline sagitarius

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Re: DriveClub
« Reply #20 on: June 06, 2013, 20:32:56 »
Nista to nije ni problizno sigurno, kako je taj neki frajer na Twitteru to jucer napisao, tako je porekao cim je pocelo zasipanje tvitovima.



Naravno, ako se ispostavi da je istina, Porsche dolazi u GT, to nije upitno. Licence tog tipa se ne dodjeljuju po igrama, vec po platformi, a drze ih poblisheri, ne developeri.

Ali stvarno se ne bih nista nadao dok ne dodje prava vijest, dosad je vec bilo ovakvih navlakusa milijun.

Nib je povadio slike iz videa:















Jedva cekam ovo na prvi dan. Perice, vozimo odmah  ;D ;D ;D

Offline DogZy

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Re: DriveClub
« Reply #21 on: June 06, 2013, 20:39:08 »
Ma nek se... 8)...
Još uvijek se nadam da će doći na PS4 ekskluzive, pa valjda i ovi iz Porschea vide trenutnu situaciju s konzolama ;) Mogu se lagano okrenuti Sonyju i zahvaliti se na suradnji MS-u...
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline STINGer

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Re: DriveClub
« Reply #22 on: June 06, 2013, 20:41:14 »
Mene samo zanima koliko to Porš naplaćuje svoju licencu... a koliko ferkan

Offline sagitarius

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Re: DriveClub
« Reply #23 on: June 06, 2013, 20:41:39 »
Ne drzi MS licencu, drzi ju Electronic Arts i to vec preko 15 godina.

I ssve dok ju oni drze, doobija ju samo onaj s kim se Electronic Arts dogovori.

A kako trenutno stvari stoje, Electronic Arts se itekako dobro za nadolazecu generaciju dogovara s Microsoftom.

Nema tu mislosti ni osjecaja. Samo pravnici, ugovori i teska lova.

A nitko, nikad, nigdje nista nije vidio vezano za sadrzaj tog ugovora izmedju Porschea i EA. Zna se samo da je ziv, na snazi i da svaki put kada se pojavi neka glasina da je istekao samo dodje nova igra u kojoj su Porschei, a na kojoj pise Published by EA.

;)

S druge strane, ovo sto Stigner pita, situacija s Ferrarijem je drugacija, oni svoju licencu samostalno dodjeljuju kako zele i kome zele, pod svojim uvjetima. Nemam sad vrmena pisati sire o tome, ali super je prica, mozda ako cu sutra imati vremena i napisem neke stvari.

Dtoda, zaboravite Porsche, bit ce vam lakse.

Ili da citiram Deweya:



 ;D ;D ;D ;D ;D

Offline crorastafa

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Re: DriveClub
« Reply #24 on: June 06, 2013, 21:05:22 »
Mudro su pokazivali porsa ili ruf na onim slikama samo polovice auta, tik do znaka,mucka djubradija
you just cant live in that                                                    negative way...make way                                                   for the positive day

http://www.youtube.com/watch?v=BDE3zPNz9VA
http://www.youtube.com/watch?v=qjtbhmQhsXg

Offline FEDROwhatISgood

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Re: DriveClub
« Reply #25 on: June 06, 2013, 21:37:15 »
OVO NISU GAMEPLAY SLIKE

Prokleti kokpit je oštro fokusiran, a protivnički (ili prijateljski) auti ispred mene su MULJAVI, na više slika. bzvze

Zahvalan sam da je do sada u GT-u bilo u oštrom fokusu SVE istovremeno, i nadam se da će i ostati? U krajnjem slučaju vozač se uvijek fokusira na cestu i ostale aute, zato ako išta treba biti muljavo, neka to bude kabina...
PSNid- PhaedrusSocrates:"EAT MY GRAINING!" 8)

Imamo samo jedno spasonosno rješenje..... odbiti isporuku Perkovića... objavit Nijemcima rat i odmah se predat.

Offline Ljubusak

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Re: DriveClub
« Reply #26 on: June 06, 2013, 22:18:45 »
Grafički i nisam nešto impresioniran, ok znam da jaz izmedju nadolazeće i trenutne generacije neće postić vau efekt, tako i u svaku narednu će biti sve manji( meni je najveći skok bio sa nes/snes na PS1, GT, MGS, SH, FF... pa nadalje kronološki sve manji).

Vidi se šta PS3 do sada nije mogao pokazivati, pop-up je čini mi se zauvijek nestao sa PS4(što me dosta veseli, uvijek mi je to zapinjalo za oči), ali auti nemaju fotorealističan izgled, možda se i ne trude da budu poput onih u GT5.

Uglavnom po izlasku PS4, finacije dopušta kupnju 2 igre, Killzone je zauzeo jedno mjesto, drugo je još otvoreno, DriveClub je do sada najizvjesniji naslov koji će popunit druge mjesto, osim ako ne iznenadi neki drugi naslov nakon E3.  :)
STRAST: Snažna emocija koja potpuno ovlada čovjekovim raspoloženjem.
Često se pojavljuje kod igranja Gran Turismo

Offline Ljubusak

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Re: DriveClub
« Reply #27 on: June 06, 2013, 22:32:58 »
STRAST: Snažna emocija koja potpuno ovlada čovjekovim raspoloženjem.
Često se pojavljuje kod igranja Gran Turismo

Offline Ledu505

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Re: DriveClub
« Reply #28 on: June 07, 2013, 11:29:25 »
Jedva cekam ovo na prvi dan. Perice, vozimo odmah  ;D ;D ;D

Day 1 team ;D
Ono sto je lako, ne radi svatko.

Offline sagitarius

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Re: DriveClub
« Reply #29 on: June 07, 2013, 12:00:04 »