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PlayStation VR • Sony Project Morpheus

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sagitarius:
Sinoc u 2:00 ujutro sluzbeno predstavljeno

Zasad nema cijene, niti datuma izlaska, ali i jedno i drugo 99% se otkriva na E3. Sony na ovome radi vec 5 godina i kako se cini citav PS4 "ecosystem" je izgradjen oko VR podrske.

Danas cemo vec imati prve sluzbene impresije, buduci da Sony ima dovoljno protptipa za prikazivanje devlopment kitova svima na GDC.

Suradnja s NASA-om je takodjer sluzbena, kao i fokus na "iskustva" koja nisu samo igranje.







SLUZBENI PRESS RELEASE: http://scei.co.jp/corporate/release/140319_e.html


Quotes:


--- Quote ---Unveiled at GDC so they can scoop up developers for the VR program and get more feedback. Hands on demos start tomorrow for GDC attendees (3/19)
--- End quote ---



--- Quote ---Works with people with glasses.
--- End quote ---



--- Quote ---Current specs: 1080p display. 90+ FoV. "It's not necessarily the final thing we're going for," but it's good for devs to experiment with. 15mm eye relief and a "wide IPD we can work with." Positional and rotational head tracking. 1000hz, 3 metet working volume. Full 360 degrees. Supports forward prediction. DS4 and PS Move with the same camera.
--- End quote ---



--- Quote ---Audio jack is on the headset to plug in your own headphones.
--- End quote ---



--- Quote ---Geoff Keighley: "Developers who have used Project Morpheus tell me the fidelity of the image and experience is superior to Oculus Rift."
--- End quote ---



--- Quote ---Working with NASA. Says Richard Marks: "They're already trying to use VR to do immersive science. We'd love to make hardware good enough for them to do that. Secondly, we want to create new experiences for our Playstation owners so that when NASA gets to a new place, everyone with a Playstation can feel what it's like to be there."
--- End quote ---



--- Quote ---"It's not necessarily the final thing we're going for," but it's good for devs to experiment with.
--- End quote ---


--- Quote ---Tracking builds on PS Move and DualShock 4 technology, "supports forward prediction." Position and rotating head tracking: 1000HZ, 3 Meter Working Volume, Full 360 Degrees
--- End quote ---


--- Quote ---Second question is about if there will be a wire connected from the headset to PS4. "The current prototype is wired" with a five meter wire. They are investigating "other solutions."
--- End quote ---


--- Quote ---Regarding weight, as this is a prototype they're not committing to anything.
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--- Quote ---They're only cooperating with other VR technology "in spirit." No "standardized APIs."
--- End quote ---


--- Quote ---"Do you plan to use eyetracking inside the device?" They're researching it.
--- End quote ---


--- Quote ---When will it come out? Framerate and latency aims? They won't answer. "Highest framerate we can get, lowest latency we can get," they say, jokingly. "Coming out as soon as possible."
--- End quote ---




--- Quote ---'We believe Morpheus will further enhance PlayStation'. It'll work alongside the camera, and Move. It's still a prototype, though.
--- End quote ---


--- Quote ---PS Move's technology is being used in Project Morpheus to help with tracking. PlayStation Camera on PS4 is also essential. "It's almost as if it was designed for VR," he said with a wink.
--- End quote ---


--- Quote ---They're using the same tech as PlayStation Move - with a lot higher rate sensors, and the PlayStation Camera.
--- End quote ---


--- Quote ---DualShock 4's sensors and light can be used in conjunction with Morpheus. PS Move may also prove essential.
--- End quote ---


--- Quote ---They want it to be able to be picked up and used with no issues. Pick it up, put it on, you're in VR. Put it down, you're out. No issues.
--- End quote ---


--- Quote ---Finally, we've come to Content. "At Worldwide Studios, we have a really good team." Sony's own studios will "seed" the VR landscape, but they need other devs, hence they're here at GDC.
--- End quote ---



Vec sada porska ovih third-party developera sa njihovim engineima (ne nuzno igre, vec enginei):



Oecekuje se da ce prve gotove igre biti prikazne na E3, za ovu prvu prezentaciju postoji EVE Valkyirie i Thief napravljen za VR.

 

sagitarius:
Potom, sluzbena najava od Shueija Yoshide na PS Blogu od maloprije: http://blog.eu.playstation.com/2014/03/19/introducing-project-morpheus/


--- Quote ---Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view.

Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation®Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time. Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK®4 Wireless Controller and PlayStation®Move to deliver an easy-to-use, plug-and-play VR experience.
--- End quote ---



Eve Valkyrie na Oclusu Riftu: EVE-VR: Oculus Rift View Demo


sagitarius:
Prvi Q&A session:

Q: "Locmotion: you can put your hands in the game with the PS Move... any option to get your feet in there so you can move around?" A: "We're researching... it depends on what you're trying to accomplish."

Q: "have you let your kids try it or any kids... are there recommended age ranges?" A: "We've had young people try it and they've been very excited by it."

Q: "I'm wondering why the name 'Project Morpheus' A: "Well... we decided on the name last week" (laughs). "It was decided because Morpheus is the god of dreams... not a Matrix reference." (laughs)

Q: On the list of content and tool partners, there were many involved in 3D. Can you comment in the specific role that you see 3D playing with Project Morpheus." A: "It's different than 3D cinema -- this is fundamentally different because we're correctly rendering the view for each eye. The experience is different than 3D TV. Some of the tools will overlap, especially the authoring tools will be useful for VR rendering."

Q: "what do you guys see for VR for school systems? Do you see this project being used for education?" A: "One of the great things about consumers electronics is affordability.There's great work now by USC using VR for PTSD treatment. Our hardware will be useful for those efforts too. Currently our experience with NASA has been positive."

Q: "Seems like Project Morpheus works in conjunction with the PS Move. Is the next step in the process to work on haptic responses?" A: "I think haptics would further enhance presense. We're not currently working on any specialized VR haptic peripheral, but down the road I think haptics will be a big part of VR"

Q: "given the horsepower question, will the VR experience rendered for the PS4 be rendered slower than 2D games on the PS4?" A: "The graphics are so rich because you are immersed. You need a different kind of graphics optimization."

Q: "Are you looking into eye tracking?" A: "Yes"

Q: "How many units do you plan people to have?" A:" Right now it's one per PS4"

Q: "Will it support PC? HMZ series was popular among PC gamers because it was HDMI. Do you see a future where it could go beyond the console world?" A: "We're not discussion product decisions today."

Q: "Are you working with Oculus or other makers to sync APIs?" A: "I think now it's all just in spirit, there isn't any standardization yet."

Q: "When will the unit come out?" A: "As soon as possible" (laughs)

"Is it wired?" A: current protoype is wired... 5 meters. We're investigating other solutions, obviously everyone wants it to be wireless.

"Would the unit ever be stand-along without a playstation?" No not really.

ribafish:
Stariji prototipovi >





Prezentacija ima ovdje, zasad samo tekstualno >

http://www.engadget.com/2014/03/18/playstation-gdc-2014-liveblog/

SCEA je snimala, nadam se da ce i video uskoro izbacit..

sagitarius:
Ukratko, ovo je jako ozbiljno i "zavrsno"

Sada su sve kockice slozene i jasno je da je Sony oko ovoga gradio citav PS4

Meni je par stvari izrazito vazno: moze se koristiti s naocalama (dalekovidni - citaj, stariji - ce to imati reseno, a to nas sve ceka iza 40-te godine), mogu se koristiti vlastite slusalice i citava stvar se ne naslanja na lice, vec "sjedi" na glavi, dok sve oko ociju i nosa "lebdi" s nula grama opterecenja

Ocekuju nas predivna vremena

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