Author Topic: (M) Formula One The Game  (Read 117719 times)

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Offline sagitarius

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Re: (M) Formula One The Game
« Reply #240 on: October 18, 2010, 15:25:27 »
Slazem se da tu ima neki propust, jer ja vozim identicne postavke na downforceu za vecinu staza (2/3) i dok na nekoj stazi bolid ubrza sve do 330-340 (Shanghai, Yas Marina), na nekima ne ide iznad 300. A nema sanse da je duza ravnina na Shanghaiu toliko u odnosu na Sepang recimo.

I slazem se za igra na mahove gubi grip, meni je jucer ono na Bahrainu bilo suludo - nisam dva zavoja mogao proci bez da mi citav auto ne ode dovraga.

Offline kiseli6

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Re: (M) Formula One The Game
« Reply #241 on: October 18, 2010, 15:44:58 »
Meni je to bilo na Sepangu u drugoj polovici utrke. Valjda zato što sam predobro startao! ;D

Jedva čekam patch. Samo se nadam da ga bude!
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Offline Ikral

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Re: (M) Formula One The Game
« Reply #242 on: October 18, 2010, 17:06:27 »
Ima mana, da, samo ja mislim da mi je gubitak gripa vezan na koristenje goriva. Danas bi mogli u 18 h ako vam pase, moram ranije spavat jer radim od 6. Napravio sam session sa 6 starih staza, bez guma i demidza,20% utrke sa gorivom i veci rank dobija losiji auto. Tako da ce vazemljaci vozit Lotuse i sl, a mi pile. Ja i Prasinar smo za 18 h, a vi?

Offline sagitarius

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Re: (M) Formula One The Game
« Reply #243 on: October 18, 2010, 22:38:53 »
Prvi patch dolazi, ali tek za nekoliko tjedana. Ispravlja prakticki sve sto smo zeljeli, ali do tad tko ziv-tko mrtav..

Quote
Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release.

Evo sluzbenog odgovora iz Codemastersa od danas popodne o tome sto ce sve ispraviti nadolazeci prvi patch:

Quote
1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.

In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-

1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

There have also been several PC specific improvements as well:-

1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.

2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.

Offline STINGer

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Re: (M) Formula One The Game
« Reply #244 on: October 18, 2010, 23:59:49 »
Srića pa nije puno ;D


Baš me zanima koliko će ona japanska igra imati bugova i update-a

Offline Ikral

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Re: (M) Formula One The Game
« Reply #245 on: October 19, 2010, 00:22:44 »
Taman do tad nabavim igru. GT ionako nece o.g.  ;D

Offline kiseli6

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Re: (M) Formula One The Game
« Reply #246 on: October 19, 2010, 11:56:25 »
Dobre vijesti samo kak bu živko to dočekal??
ONU ISTU NAŠU KOŠULJU PRIPREMI
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BIT ĆE ONA OPET I SINU PO MJERI
KAO ŠTO JE BILA MOM DJEDU I MENI

Offline crorastafa

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Re: (M) Formula One The Game
« Reply #247 on: October 31, 2010, 10:14:34 »
patch je raspoloziv 35mb..
you just cant live in that                                                    negative way...make way                                                   for the positive day

http://www.youtube.com/watch?v=BDE3zPNz9VA
http://www.youtube.com/watch?v=qjtbhmQhsXg

Offline Ikral

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Re: (M) Formula One The Game
« Reply #248 on: October 31, 2010, 11:31:41 »
Jesss!!! Moram to probat kad dodjem doma. Dajte dotad dojmove.

Offline kiseli6

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Re: (M) Formula One The Game
« Reply #249 on: November 04, 2010, 09:42:28 »
Vozim jučer Suzuku u karijeri ,Full kiša i vodim utrku nakon puno muke i 3 kruga prije kraja kad sam se već pomirio s pobjedom i trofejćekom za pobjedu po full wet , kiša stane.
Za popizdit.
ONU ISTU NAŠU KOŠULJU PRIPREMI
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Offline sagitarius

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Re: (M) Formula One The Game
« Reply #250 on: November 04, 2010, 09:47:26 »
Hvala Ikralu za sinocnji poziv, pun lobby nasih ljudi, super utrka!

Offline Ikral

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Re: (M) Formula One The Game
« Reply #251 on: November 04, 2010, 10:02:20 »
Nema na cemu. Vozili smo jos dosta kasnije, samo smo pogrijesili ne  zatvorvsi lobi, jer smo imali bliske susrete s nekim divljacima sto preferiraju Burnout-stil voznje. Par perspektivnih startova mi je propalo zato, ali uspio sam pobijedit na Suzuki. I napricali se, te dobro zabavili, a to je bitno.

Offline sagitarius

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Re: (M) Formula One The Game
« Reply #252 on: November 05, 2010, 11:11:48 »
PS3 Patch detalji:


•   "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage

•   A number of shadowing improvements have been added

•   Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

•   Balanced the effects of the drying line created by cars when in a wet race

•   Balancing improvements have been made to AI drivers to prevent unexpected race results

•   Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session

•   Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend

•   Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

•   Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

•   Corrected an issue where AI times were being reported incorrectly on the first lap

•   Corrected an issue where AI were being disqualified during wet races in Montreal

•   Corrected an issue where car driving style was defaulting to "Wet" in network sessions

•   Corrected an issue where damage to AI cars was being inconsistently applied

•   Corrected an issue where disqualified AI cars would cause network races to end prematurely

•   Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

•   Corrected an issue where flashback would become disabled after resetting to track

•   Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

•   Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

•   Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

•   Improvements have been made to the pitting process to prevent the player getting stuck.

•   Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

•   Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

•   Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

•   Corrected an issue where research path choice was not being carried over to subsequent season

•   Corrected an issue where save data is reported corrupted

•   Corrected an issue where sessions in progress would appear on the server list after quitting a network session

•   Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

•   Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

•   Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

•   Corrected an issue where the player is told to copy their team mate's car setup

•   Corrected an issue where the player was able to pass through other cars after restarting a session

•   Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

•   Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

•   Made penalties less likely to be awarded after spinning out on the track

•   OSD now displays time gap between cars on the sector and lap split times

•   Reduced the frequency of penalty warnings given for minor collisions

•   Reduced the frequency of punctures received from standard tyre wear

•   Sector times for the car on pole position is now shown in the split times on the OSD

•   Tuned the grip properties of the tyre compounds in different weather conditions

•   A number of localisation issues have been resolved.

•   Added additional Force Feedback data for supported devices

•   Added support for Fanatec steering wheels

•   Added support for Thrustmaster steering wheels

•   Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

•   Progress data for some of the trophies will no longer be lost when exiting a race in-between sessions and re-launching the title

Offline Ikral

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Re: (M) Formula One The Game
« Reply #253 on: November 05, 2010, 13:18:02 »
A velim ja da je meni malo drugačije nakon updatea.  ;D

Offline STINGer

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Re: (M) Formula One The Game
« Reply #254 on: November 05, 2010, 17:57:59 »
Srića pa nisu puno trebali popravljati ::)