Evo moje impresije (na engleskom, ali vjerujem da nije problem
vezane za fiziku i implementaciju force feedback efekata iz demoa - koji danas dolazi na Live za Gold clanove, a 7.10. za sve.
Here are my impressions about the physics and handling - the most improved detail over all previous Forza games.
I am using Fanatec GT2/CSP combo and I have to give a great congratulation to guys that coded implementation of XID force feedback because this time a magic is clearly done.
For the first time on the Xbox console you can experience a fully saturated force feedback feel, with proper feel of tire-snap, tire-thereshold and weight-thereshold and have great idea about what the mass of the vehicle and engine-torque are doing to the lateral-axis of the movement.
Since actual implementation of force feedback effect was always my greatest problem with all driving games on X360 - where Forza 3 was miles ahead of all other games, but still very lacking compared to level of force feedback implementation on PC/PS3 games - I can say how XID coders managed to almost catch up with HID standards.
It is still not detailed, informative or saturated as HID force feedback, but Forza 4 - on Simulation setting and without any assists ("on paper", at least) - is the best ever experience of FF effects on X360 console.
New handling model is second-to-none - especially the feel of tire-thereshold - and I must say this game will finally allow that tire physics of Forza series can be fully experienced without constraints of previous iterations of the game. Magnificent job there and after this experience I really find how any further debate over this particular subject - which is probably the only *real* subject worth debating over both series - is ceased to exist.
Thus, from this moment, Forza series is 100% pure driving experience on the proper FF wheel and I am very happy for all the fans of the series - and Thomas from Fanatec, who also probably helped a lot to T10 guys in this implementation - that force feedback and overall feel of driving is now 100% on-par to other simulations.
On another hand, despite announcements how Simulation mode will allow for the 100% "free of assists" driving, I can say it is just not the case. Noticeable amount of assistance is still here, although not even close to level presented in Forza 3. Steering becomes non-linear instantly when you start to loose the control over car, and the Magic Hand of Forza Fairies™ is still here. If you want to deliberately spin the car, you really have to make an effort - and spinning a F458 with all assists off in full-acceleration should be a given. It is not unfortunately.
Also, physics of non-ABS braking in this Demo is still not convincing as it was in Forza Motorsport 2. Non-ABS braking still have the same amount of "buffer" as does Forza 3 and real lock-up occurs only in situations where you heavy-press the brake pedal for more than 75% of the gauge.
I really hope that full game will allow that all assists can really be disabled for good, or that 900-wheel community will become vocal enough in order to T10 give us decent amount of control of the car in some update. I have high hopes that assisted linear-steering (and hopefully buffer for non-ABS braking too) will be addressed in some patches in days to come - of course, under presumption how physics presented in the Demo is the same physics we'll be getting in the final game.