Author Topic: Project C.A.R.S • World of Mass Development projekt community simulacije  (Read 577358 times)

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Offline Tomivav

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GET OUT!!


Kako ste zadovoljni s fizikom i osjećajem na volanu trenutno?
“While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi

Offline Jadran73

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SLS i Focus RS su u zadnjem update-u  ;)




Offline Mr.Steady

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fočko rs :O
beep beep im a jeep!

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Offline ribafish

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Sutra novi auto, nova staza, nema se sta rec 8)

Megane RS


Poršeova službena test staza, zamisli to
http://www.speedhunters.com/2008/09/temple_of_speed_gt_gt_porsche_leipzig_test_track/

Ingame:




Offline Tomivav

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Daj bolesno, kad sam prebacio tab, mislio sam da sam na topicu Novi modeli. :o
“While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi

Offline Goldin

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Ona gore slika od Meganea je službena Renault-ova, nije iz izgre.

Koliko moram potrošiti na PC da bih mogao igrati ovo?  ???
PSN ID: A_Goldin

Offline Troma

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Ovisi koje potavke zelis. Neka prosjecna konfiguracija, znaci ne ultra sve, a opet ne minimalna bi bila oko 4000-4500.
Finally, in one sentence, what did Formula One mean to you Mark?
Tricky... It was precision. It was the pinnacle.

Offline Ikral

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  • Man who wasn't there
Ona gore slika od Meganea je službena Renault-ova, nije iz izgre.

Koliko moram potrošiti na PC da bih mogao igrati ovo?  ???
Dolazi i na PS3 i X360.

Offline ribafish

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Poceli su radit na novom autu, al ko zna sta se radi u pozadini
2012 Ruf RGT-8


Ona gore slika od Meganea je službena Renault-ova, nije iz izgre.

Koliko moram potrošiti na PC da bih mogao igrati ovo?  ???


Koji monitor koristis, na kojoj rezi igras? Jel bi nadogradio postojecu konfu il skroz novu kupio?

Offline Goldin

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Otpada PC ako dolazi na PS3, morao bih uzeti sve novo jer imam PC samo za surfanje internetom.
Za  te novce si taman kupim još g27 i Rinoseat.  :)
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Offline Jadran73

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Par zadnjih update-ova:

Build 402 (8/2/13, Team Member+)
Debug Keys:
* Moved debug key for "toggle dirt" from being "dev only" to being available in members build
* Disabled screen grab in DX11 mode, until full fix is ready (only in race, will still crash if used in the main menu)
Render:
* Updated call to use Base abstract BStrcpy
* Render the Skydome in phase 1 of the RVM - needed for the depth faded particles (tyre smoke etc) to ZBuffer correctly against the sky
* Bonnet envmap rendering corrected for carbon skinned parts (eye vector normalization added in fragment shader); well this will slightly affect more things on skinned parts, but this one was reported
* Bonnet envmap rendering corrected for skinned parts (eye vector normalization added in fragment shader); well this will slightly affect more things on skinned parts, but this one was reported
* ShadowMap lookup upgraded to 5x5 PCF
Ghost Mode:
* Ghost Rendering Tasks and related changes - makes ghost cars render translucently
Bug Fixes:
* (probable) Fix for cars disappearing in the rear view mirror
* White Edges Bug Fixed (both DX9/DX11)
* Fix for HUD cockpit dials (solid elements) receiving SSAO
* Fixes left key pressing in main menu affecting the camera choices
* Fixed ghost imposter shader to work within deferred renderer
* Depth faded particle shader fixed to correctly honour the viewport dimensions
Crowds:
* New sitting crowds for Milan tracks
Audio:
* Balancing tweaks
* Further balancing changes to Road tyres
* Surface fdp updated for non slick tyred cars (more road roll)
GUI:
* Pirault logo added to splash screen
Tracks:
* Connecticut Hill: Added revered kerbs, fixed csm and tearing issues, added missing fence poles
* Azure Circuit: Green neon lights added
* Azure Circuit: New texture map
* Azure Circuit: Finished to rework kerbs and cut the mesh under them, reworked wrong armco and added missing ones, reworked sidewalk in front of the hotel the paris, mirabeau-fairmont, added missing conc side kerb, fixed geometry and mapped where needed, merged latest from JanP, fixed csm, fixed conc barriers positio
* Milan: Fixed wet reflection on gravel materials
* Milan: Added racing line, skids, adverts
* Eifelwald: Added viewer placed lights , added cars and tents around track, lowered and narrowed Hatzenbach kerbs, fixed microgaps in the adenauer forest s curve, added more viewer placed lights tents and cars
Vehicles:
* Updated paint colours with rain effect
* Fixed shader code which made matte paint look glossy when rain support was enabled
* BMW M3 GT: Added liveries 03/04 names
* BMW M3 GT: Added 2 fictional liveries
* Caper Monterey (road): removed wedge and left weight bias from default setup
* Pagani Huayra: Fixed carbon material not getting rain effects
* Pagani Zonda R: Wiper animation and wiper mask added
* Ford Focus RS: fixed a typo causing asymmetry in the front suspension geometry
* Ford Focus RS: accurate gear ratios, default setup from Jussi's research into stock values
* Staro SRS: Idle throttle adjusted to allow stalling, downforce from reference article
* Staro SRS: Fixed cockpit animations
* Pirault Mega SR: Basic physics setup with accurate engine, gearbox and some suspension data
* Pirault Mega SR: Added audio
* Pirault Mega SR: Added runtime files
* Pirault Mega SR: Added textures
* Pirault Mega SR: Added collision export
* Pirault Mega SR: Added srcdata/physics files
* Pirault Mega SR: Added paint colours + cockpit display
* Pirault Mega SR: Alpha2 driver animations
* Pirault Mega SR: Added first export

Known Issues: Ghost car seems to disappear in the rear view mirror. We have an issue with alt-tab in DX9 making the game crash, it crashes when used in race, and also if you do it in the menu it will crash the 2nd time you enter race.

Build 401 (7/2/13, Senior Manager)
Bug Fixes:
* Fixed multiple dialogs appearing when using car setup 'reset' button
* Added protection and logging to deal with situations where a NULL texture or surface pointer could cause a crash (including DX9 screenshots)
Shaders:
* Carbon shaders rain support corrected - rain texture used bad UV channel (1 instead of 3)
* Carbon bodywork skinned shader - flat clearcoat corrected - now it works like non-skinned version
* Paint materials rain effects update
GUI:
* Superbowl splash items removed
* Solitude-Rennstrecke logo updated
Tracks:
* Belgian Forest: Fixed bad cut tracks between turns 8-10 (pohun area). Also edit the busstop chicane and some exits that were too liberal
* Memphis: Move inner cut track as far in as they would go past wall so it about impossible to get a cut track
* Badenring: Fixed cut tracks running wide in the last corner before Mobil1 all three. Misc other cut track tweaks while i was in there. ie running wide on the fast sweeper at the GP track
* Eifelwald: Added emmissives maps, fixed collision issues in gp. Nords junction pit, fixed bump in inside of Aremberg curve, fixed bumps at fuchsrohre, narrowed and lowered kerbs there, Narrowed Wipperman kerbs, increased concrete area, added mini "pit" next to kerb, increased camber in first curve of wipperman
Vehicles:
* BMW M1: new Procar livery - added boot M1 badge sticker + black bumper
* BMW M3 GT: Added 2 works liveries - roof cam texture fix
* BMW M3 GT: Set class to GT3 so it will race against the Z4
* Focus RS: Updated LODA, added AO, fixed chassis material
* Pagani Huayra: Wiper mask working. Minor fixes on headlights. Minor drawcall reduction on LODs A/B

Build 400 (6/2/13, Senior Manager)
Input:
* Scripted controller detection (work in progress)
* Created 'Input' class to expose input system interface to scripts
* Created 'Input.Device' managed object class
GUI:
* Changes for vehicle/livery auto selection in vehicle model screen
* Adds new static cameras to the garage view, with buttons to cycle through cameras
* Adds a 'UI visible' button to make main menu view invisible
Bug Fixes:
* Fixed assert on TimeTrial screen entry for menu not being mem-initted
* Improved logging for leaks detected on shutdown
Characters:
* Crowds: Added new LOD distances definitions for crowds
* Crowds: Updated version of sitting crowds (SFB) - new textures, new materials
* Crowds: Updated version of standing crowds (SFB) - new textures, new materials
Tracks:
* Azure Circuit: New textures
* Azure Circuit: Tweaked emm. map
* Wisconsin Raceway: Nnew textures for wet tracks
Vehicles:
* Focus RS: moderate reduction of lift-off oversteer on default setup
* Caper Monterey: new tire and setup tweaks to go with it. Non-forward drag numbers from CFD
* BMW M3 E30: All exterior mapped&textures, wheels cloned around, brake discs cloned around, CPIT chassis updated, lights etup updated, materials updated
* BMW M3 E30: Fix on CPIT engine; BMW M Power sticker added

Build 399 (5/2/13, Manager+)
Graphics:
* Default GSI on for new profiles
* Fix for unitialised lighting data. (left half of the screen being bright at night bug)
* Fix for DX9 overridable sampler states being ignored
Sound:
* Sound API to tires
* Longitudinal flex mode for RigidCarcass
* Kart usage of longitudinal flex
* FB usage of longitudinal flex
Bug Fixes:
* Fix for potential leak when default shadow material was created twice without removing the first copy - only occurred when non-default shadow settings were used, and only effected one small object, so nothing major, just ensures that we have a clean exit. Code tested on all platforms
* Fix for DX11 white edges bug
* Fix skyrings receiving dynamic lights
Tracks:
* Cut track adjustments per forum feedback: Derby (both), Sakitto GP, Eifelwald GP
* Eifelwald: Tracklights file added
* Eifelwald: Added Brunnchen area, moved trees in the new Brunnchen area, increased Cambers on Adenauer forest S curve, begann adding emmissives on assets
* Eifelwald: First lights placed on Eifelwald
* Monterey: Further collision fixes and optimisations on kerbs and surrounding meshes, modified collision on pitlane, fixed missing assets
Vehicles:
* Focus RS: Disabled backfire flames
* Staro SRS: Disabled backfire flames




Offline Mr.Steady

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ako imaju licence zašto su imena nekih staza izmjenjena kao i autiju?
ovo su kao placeholderi pa će to u finalnoj verziji sve stavit kako spada?
beep beep im a jeep!

GT5 Gamercards

Offline Troma

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Naravno :)
Finally, in one sentence, what did Formula One mean to you Mark?
Tricky... It was precision. It was the pinnacle.

Offline Mr.Steady

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Focus RS: moderate reduction of lift-off oversteer on default setup

u ovome će da bude lift off oversteera a ne ko u gt5 nešto polu kuhano.
beep beep im a jeep!

GT5 Gamercards

Offline Jadran73

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Naletio na Project CARS test GPU (na ruskom  ;D ) pa da podjelim s vama :

Project CARS test GPU