Author Topic: Project C.A.R.S • World of Mass Development projekt community simulacije  (Read 578781 times)

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Offline ribafish

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Project CARS - Azure Coast Showroom (Formula A - McLaren)


^ mj dana star build, znaci jos se napredovalo, a meni ovo izgleda odlicno..

EDIT:

E da, Ivo jel sva vozila modelirate "in-house" ili autsorsate?  :)

Offline Voss

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Sve je in-house ;)

Offline sagitarius

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Ovo ce biti godinu dana predugo cekanje :)

Offline STINGer

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Jel to stvarna lokacija 1/1 ili...

Offline Jadran73

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Offline grozni2

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ko će dočekat ovo

Offline Ikral

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Dok čekate, utvrdite gradivo s ranijim SMS-ovim uratcima, evo drug Duvorynn ima X360 verziju Ferrari Racing Legendsa za prodati, koliko vidim na Njuškalu. Project CARS će sigurno imati sličan vozni model, bolji naravno, a moći ćete steći uvid u ono što vas otprilike čeka. Baš zato što sam probao i uživao u njihovim igrama radujem se ovome, ne zbog lijepih slika.

Offline ribafish

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Offline Jadran73

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Danas 2 nova update-a  ;D



    Build 631 (19/12/13, Junior Member+) - 440 MB
    Career:
    * Stop the final session of Career series from being played again once it's completed (Seasons still reset). Still updates profile after the race to retain the setting
    * Updated RaceOverview screen with date values
    * Fixed loading screen values when loading sequential Career sessions
    GUI:
    * Track Selection grid set to clip children for neatness, needs further work to fix though
    * Fix for missing text on the Calibrate Wheel screen
    Physics:
    * Tires: Updates for the new cars
    * Prototype RWD P30: New physics set
    Vehicles:
    * Ford Sierra RS500: Tweaked HUD tacho to fit new physics, removed bad collision mesh making the car an off-roader, various tweaks, initial physics, added HUD tacho, fixed pivots, added proper collision setup, Added collision meshes, replaced common_paint and fixed missing materials in CPIT
    * Sauber C9: Added ambient shadow, tweaked cockpit exposure, initial physics set
    * Mercedes 300SL: Proper alpha1 driver animations + initial setup, handling update. Now uses approximation of air suspension.
    * Ginetta G55 GT3: Small cpit display tweak, configured various things for the first export, adjusted cockpit exposure, removed 2 pages from display, finished export setup, added lights, mirorrs, display
    Environment:
    * Additional track and vehicle logos, and happy holidays!
    * Flag wind speed fix for vertical flags, removal of very fast/inconsistent animations (needs animations replacement)
    * Treewall texturemat tweak: matched to lighting and treeinstances
    Tracks:
    * Wisconsin: Updated placement XML with all new tyre walls, polish pass completed on the whole track, added new viewer mesh files for the various new tyre wall stacks, updated grass exclusion to give full and proper grass coverage on the new level, updated grass texture, added all new textures required by the track revamp, updated a few existing textures also.
    * Oulton Park: Added ao map for scrutineering building (not yet in-game)
    * Brands Hatch (GP & Indy layout): First export, bh adjusted textures on bridges and road darkened

    Known issue:
    - Using DX11MT on Brands Hatch leads to a crash at Pilgrims Drop



    Build 630 (19/12/13, Junior Member+) - 150.9 MB
    Render:
    * Removes vehicle lod culling from camera direction (not used, but was doing calcs). Splits mirror code into own file (from hud). Mirror now renders in 3 chunks (in MT), chunk 1 - predicate, phase 1/2, chunk 2 - phase 3, chunk 3 - forward.
    Career:
    * Fixed bug in scoring when skipping rounds
    * Stopped mode-specific scoring being used on non-scoring session types
    Online
    * Added Steam presence and moved rich presence handling to Common Onlinesupport
    * Implemented Steam support for events - stat submits and queries, ghost uploads and downloads. Events should now fully work as expected when running with -steamlb command-line option.
    GUI:
    * Temp disable of base input for build
    * Adding GetScreenX/Y functions
    * Selected tiles now highlighted further with a blue overlay, improved icons for vehicle class types (not all currently)
    * Updated visuals on Get In Car button (VehicleModel screen)
    Environment:
    * Diffuse intensity multiplier implemented into particles shader billboardAnimated.fx (fragmentShaderZ_Forward) to increase brightness of particles
    * Modified foliage shader to prevent DX11 shaders triggering a divide by zero error through use of fractional power function (was causing missing tree trunks)
    * Road-broad texture updated
    Penalties:
    * Adding a safety check and an assert around a potential crash cause in racing flags
    Physics:
    * Tires: Vintage r3, FA r0.
    * Lotus 98T: New flexi tire. Both slicks and rain treads added. Reduced areo downforce by 15%. Increased mid-range torque and slight change in turbo mapping to help mid-range. Misc setup changes to suit. Wings set in the middle for Florence GP testing.
    Vehicles:
    * LMP RWD P30: Fixed custom livery support + added carbon
    * Mercedes 300SEL AMG: Small texture tweaks (not yet in-game)
    Tracks:
    * Oulton Park: Add new textures for pitbuilding, budworth building, fogarty moss center, pit garages (not yet in-game)
    * Milan: New textures addition, textures update
    * Azure Coast (Stage 1/Reverse): Placed new buildings from the start to the second big roundabout, fixed the terrain/road/pave along the croisette, removed road signs along section1, fixed csm+grass csm, deleted old stuff, updated sel sets
    * Brands Hatch: Texturemap replacement for treewall (not yet in-game)




Offline ribafish

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Da, i to kakav update, 4 nova auta i jedna nova staza ;D

Mercedes 300 SEL 6.8 AMG Rote Sau


Ginetta G55 GT3


Sauber C9


Ford Sierra Cosworth RS500 Group A


Brands Hatch




 :o :o

Offline Tomivav

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Ma daj molim te... Nevjerojatno...
“While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi

Offline sagitarius

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Ivo, cestitke cijeloj ekipi, IQ i detalji su na razini kakvu jos nigdje nisam vidio.

Jednostavno radite neopisivo dobar posao, svaka vam cast!

Offline STINGer

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Strašno

Offline Dzidza1978

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Jeli to modelirano ili su samo teksture velike rezolucije (mislim na zadnju sliku)!?

Bit će zakon na PS4 ovo igrat.
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Offline ribafish

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Jeli to modelirano ili su samo teksture velike rezolucije (mislim na zadnju sliku)!?


Neam pojma, al izgleda odlicno pa mi nije ni bitno :D ;D

Inace, mislim da su to rekli dana kad s najavili da idu na next gen, al evo sluzbeno da ciljaju na 1080p 60fps

http://gamingbolt.com/project-cars-targeting-1080p60fps-on-ps4-xbox-one-but-wont-compromise-awesome-racing-stuff