Author Topic: Project C.A.R.S • World of Mass Development projekt community simulacije  (Read 577100 times)

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Offline Jadran73

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Evo, kreirao sam grupu tamo, pozvao sam vas koje imam na listi i Jadrana - a molim druge da se jave. Riba, slobodno proslijedi poziv i ostalima iz HR, mozemo to imati tamo, a kad krene MP i sve, i ovdje cu otvoriti poseban sub-forum za pCARS.

Grupa se zove GTSurgeons Croatia.

Pozz svima!


Hvala na pozivu  ;)




Offline ribafish

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WET TRACK - WORK IN PROGRESS

Za registrirane na forumu > http://forum.wmdportal.com/showthread.php?2286-Dev-TimeCycle-And-Weather-System&p=253498&viewfull=1#post253498

ostali pogledajte galeriju slika > http://imgur.com/a/YYIcv

Vec vidim svoju graficku kako umire, ovo vise nije normalno ;D

Offline Troma

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A u ... ;D
Finally, in one sentence, what did Formula One mean to you Mark?
Tricky... It was precision. It was the pinnacle.

Offline Mr.Steady

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WET TRACK - WORK IN PROGRESS

Za registrirane na forumu > http://forum.wmdportal.com/showthread.php?2286-Dev-TimeCycle-And-Weather-System&p=253498&viewfull=1#post253498

ostali pogledajte galeriju slika > http://imgur.com/a/YYIcv

Vec vidim svoju graficku kako umire, ovo vise nije normalno ;D


moji details ako ću htjet vozit s kišom i tim day/night: low :D
beep beep im a jeep!

GT5 Gamercards

Offline Jadran73

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NEW Build 311 (28/9/12, Team Member+)

Online session:
* Increased auto-disconnect timer to ten minutes
* Moved debug functions to separate files
* MP races can not be paused
* When leaving an online race, the app will disconnect from the session. This is a temporary measure until proper return-to-menu flow is finished
* Added new empty files
* Removed obsolete files
* Each node periodically sends update about participants to other nodes. Other nodes process these updates to move the participants
* Session race handler creates data structure for each online participant, that holds information about some of the low-level online properties of the participant, e.g. update message timing
* App protocol version attribute is set to protocol version when creating a session
* Browsing ignores sessions create with a different protocol version. Only compatible builds will see each other's sessions. This filtering is disabled for now
* When outside of a game session and when not bound to an active UI, an existing connection to a server will be disconnected after a short period of inactivity. This doesn't fully work yet, and will disconnect after some time spent in the sub-menus, like track select
Fix for dx11 crash
Quick fix for GUIList crash, better selection change coming soon
360 Reliable UDP Mesh Messaging for internal mesh messages, internal attributes and sessionstate changes updated to clients, App messages now sent across network so can enter game and race with 2 players Host and 1 Client
Physics: Added consts to Decompress and Compress methods of network packets
Changed the "search for session" to work with the updated API. Added example code for session filtering and requesting attributes back
Extended the game browsing interface:
* Added session attribute filter descriptor class. On PC and PS3 this contains attribute comparison rules, on 360 it's just the index of a preconfigured matchmaking query
*Added filtering by session attributes to session browsing API
* Session browsing can now return attributes of each session if requested
* Implemented all above features for PC. PS3 to follow shortly
Derby - tweak 2 textures for pitbuilding
Wisconsin raceway - add new txt for ToiletBlock
Derby - add new textures for new pitbuilding and garages
Northampton. Added missing texture files
BAC Mono: driver height lowered from third person view
Changed default logging level of TimeSync from Debug to Info
Wisconsin Raceway - add new textures for entrance
Northampton. Removed/reduced textures to one singlemap
New Derby exports
New Eifelwald export
New Northampton export




Offline Jadran73

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Evo jos malo slika   ;)


















Vise slika OVDJE





Offline ribafish

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Quote from: Andy Garton
First proper internal MP test happened this morning and went surprisingly well. We had around 10 players and there were no major issues. To put this in perspective though: I expected it to be a total shambles as a first test, so my expectations were low :)  We found a number of good bugs that we'll fix before opening up the testing more, plus of course a lot simply isn't implemented yet, but it's a great start so well done so far online team!


Offline Ikral

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Da bar nabace koju sliku u specifikacijama konzola, da vidimo što nas čeka.

Offline ribafish

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Quote from: Andy Garton
First proper internal MP test happened this morning and went surprisingly well. We had around 10 players and there were no major issues. To put this in perspective though: I expected it to be a total shambles as a first test, so my expectations were low :)  We found a number of good bugs that we'll fix before opening up the testing more, plus of course a lot simply isn't implemented yet, but it's a great start so well done so far online team!

Da se nadovezem na MP, od jucer ga testiraju senior manageri, modovi i dev naravno, od ovog petka ce biti dostupan managerima,, ostali, ako ne bude problema, dobivaju MP od slj petka :)

Offline ribafish

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Build 316 za junior+ je gore, 86mb update.

Od vaznijih vijesti (MP) > The rough plan is for seniors to be added next Friday, full members the week after, then team members. This is subject to change though depending on how the server/game holds up.

Moram sto hitnije apgrejdat na full membera..

Offline Mr.Steady

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Ja sam uzeo fulla cisto zbog cinjenice da nis ne placam kad gotov proizvod izadje :P

Nije mi jasno, hoce li bit vise autiju u igri u odnosu na ovo sto su sve dosad najavili da neznamo?
Jer iskreno malo mi se cini postava siromasna dok su staze druga prica.
beep beep im a jeep!

GT5 Gamercards

Offline Jadran73

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Malo novosti :    ;D






http://youtu.be/Ctx6fKM2qiM (Embedding disabled, limit reached)

Bit ce luuudo  ;D




Offline ribafish

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Alpina B6 GT3 jesi to ti? :D

Bring it on 8)

Offline ribafish

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Nurburgring GP dolazi, nikad dosta staza, odlicne vijesti ;D

Zasad nece biti 24h konfiguracije, vele da ce odluciti o spajanju staza malo kasnije, odnosno kad budu vise zavrsene.

Offline Mr.Steady

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vrlo vjerojatno će i to izbacit, ako mogu historic staze radit ovo im nebi trebo bit nikakav problem.
beep beep im a jeep!

GT5 Gamercards