Evo malo novosti
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Build 318 (8/10/12, Junior Member+):
Build 318 (8/10/12, Junior Member+)
Moved all MP UI strings to string database, added token descriptors
Online: UI uses server-side configuration to enable/disable access to multiplayer
Fixed more missing container initiailsations.
Container/memory updates:
* Removed all known occurences of lazy container initialisations
* Improved Init/Cleanup flow for several systems
* Updated per-frame memory alloc tracking system
* BList memtraces now take BDbgString instead of BString as name param
* BAllocTable.Init now takes the number of custom entries as a param, and default parameters removed
* Added Log2, Log2_32 and Log2_64 maths functions
* Removed lazy container inits from Input and LiveEdit modules
Added test for invalid user setup
Added support for final build logging to help eliminate possibility of a crash deep inside DX11 render code
MP UI improvements:
* Display session status in browse screen
* Display vehicle name in lobby (needs UI layout change)
* Use generic applink to enalbe/disable MP screens based on server call
* Improve sending of User data to online to reduce system spam
Multiplayer cut track rules fix for speed limiter activation when rejoining track
Fix vehicle anim filename formatting
Moved all MP UI strings to string database, added token descriptors
Modified tree shaders to take into account the key light brightness when computing transmisive light (fixes glowing trees at night)
New font throughout game, new Main Menu, Create button added to Browse screen, can now move left/right through liveries
Eifelwald GP - Track added to the tracklist for the build
Eifelwald GP - added tracklod file to help popping issues
Eifelwald texture update
Eifelwald GP - Added initial tree placement for the track
Added another config option to the devmode config so that we can get final build logging from the renderer
Updated rules data for the MP cut track / speed limit tech
Northampton. New textures/psd files
Screened loo area created with viewer assets
Art source textures for new portaloo screen asset
Added renderer logging info to Final Mode Config
Online sessions:
* Added a new Return handler to the online session
* Load handler will reset its state when the game session state changes to Returning
* Added new callbacks signalling a few phases of the load sequence
* Fixed a problem with Enter handler of load states sometimes being called twice for a state when a state has been changed from within another state's Enter handler
* Admin will not notify themselves with a load state change; the change is dealt with in the Enter handler for the state
* Reason why the local user left a game session is available even after the game disconnect callback finishes
* Disconnect during load are now properly handled. The client will return back to the main menu, instead of ending in a hang or in a local race
* Added a new Return handler to the online session
* Load handler will reset its state when the game session state changes to Returning
* Added new callbacks signalling a few phases of the load sequence
* Fixed a problem with Enter handler of load states sometimes being called twice for a state when a state has been changed from within another state's Enter handler
* Admin will not notify themselves with a load state change; the change is dealt with in the Enter handler for the state
* Reason why the local user left a game session is available even after the game disconnect callback finishes
* Disconnect during load are now properly handled. The client will return back to the main menu, instead of ending in a hang or in a local race
New lobby layout - players can now see the car they're driving and more of the chat window. Improved icons elsewhere too
Wisconsin Raceway - add new txt for HillsBuilding and MarshalHuts
Adds a 'random' livery choice as the first and default livery option
Designed to introduce more variation in MP play when people chose similar vehicles
Also available for single player vehicle selection
Ghost system:
* Fixed an infinite wait on PS3 in retriving a finished background ghost task
* Changed the CRC_CHECKS macro name to make it clear it belongs to the ghost system
* Updated documentation
Fix 'browse' display to show 'racing' staus
Fixed read buffer overflow in entity list parsing if the last line did not end with a new-line
New Eifelwald GP export
New Bathurst export