Author Topic: (PC) rFactor 2  (Read 119015 times)

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Offline GTS_Klocna

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Re: (PC) rFactor 2
« Reply #105 on: October 22, 2012, 09:31:56 »
Jesi iz prve odvozio?    ;D
Iskreno nisam :)

Dosta je teško kontrolirat auto, kočenje je zeznuto , kad si pri manjim brzinama kod kočenja moraš pumpat, treba odradit i šaltanje te piknut gas (uz držanje kočnice) kod svakog šaltanja u nižu , auto se dosta otima. Sve u svemu pune ruke posla.

Imao sam kameru samo na sat vremena a, malo je i trema imala ulogu  ;D

Evo kak je to znalo završit:

Potjera.mp4


Evo još i ovaj i obećavam da vas više neću tlačiti  ;D

DRM Revival Zolder.mp4
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Offline Jadran73

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Re: (PC) rFactor 2
« Reply #106 on: October 23, 2012, 10:23:18 »
Novi update je vani  :)

 Build 118 Released*This build is available on:*
- Auto updater
- Torrent for update.
- Torrent for full installer.
- http for update.
- http for full installer.
(see downloads thread for links).

To use the auto updater: Make sure you are logged into the launcher, and then go to the update tab. Or, you can update/full install manually as you have for previous updates. It's also VERY possible you will crash the auto update server. That's sort of what we want. 

*Post-release notes:
- Your readme says 117, don't worry, you have 118.
- People have reported issues with the track surfaces. You have a wet looking track when it should be dry, and 'zebra' markings, etc. Info on how to workaround is here:
*http://isiforums.net/f/showthread.ph...l=1#post108127

*- ALT skins are not working, as we are mid way through development of another way to distribute them.*

UPDATE 8 (Build 118) Changelog (October 19, 2012):
======================================


GRAPHICS:
—————————
Fixed a bug with inconsistent shadow detail between channels in multiview
Added 3 levels of shadow filtering speed vs quality
Enhanced autodetail framerate processing to better maintain minimum FPS
Added auto detection of multiGPU setups to improve some processing and support more than 2 GPU
Fixed a quadgrid culling bug
Fixed bug with pendulum texture animations
Bloom is now working properly with multiview
Different texture detail levels between player and opponents now (almost) works
FPS counter now shows yellow when frame rate is being regulated
Attempt to fix 'left-behind-shadows' problem
Separated auto detail processing from visible vehicles processing
Limit auto-detail FPS option to the current refresh rate
Selecting multiview now works; changed widescreen HUD to only stick if Apply button is pressed, just to be consistent with the rest of the settings on that page.
Sync shadow groups between views in multiview
Added code to visible vehicles calculation to maintain minimum framerate.
Improved multiGPU awareness of HDR processing


GAMEPLAY:
—————————-
Corrected code to always use track GDB SettingsFolder override
Setting session starting times default to 9am
Changed default steering help from low to off because it confused a lot of people
Re-enabled transparent trainer and added some options for it.


PHYSICS:
—————————-
Added code to allow RealRoad to be pre-conditioned in a number of ways
Moved some real road computations into road shader
Fixed typo that prevented the middle turbo dump sample from playing
Improved turbo dump
Added minor effect of turbo spool friction
Fixed a small problem with auto reverse


AI:
—————————-
Attempts to get the fuel-less AI to slowly pull off the road.


UI / HUD:
—————————-
Fixed bug on skin spinner where sometimes the skin listed wouldn't match the skin displayed in showroom
Fixed statbar car position map to correctly scale with screen/hud resolution.
Now checking livery availability on vehicle change to make sure it's valid....clearing out the playerfile value if it is not found.
Eliminated more conditions where the player vehicle gets incorrectly set to Pace car.
More UI stuff for RealRoad loading/saving
Minor fix to info display on Video Res page
Scaled text on mouseless spinners to correct value based on screen res and res of options.
Added ability to add boost gauges to cockpit and HUD.


BUG FIXES:
—————————-
Fixed crash in multiplayer
Fixed some memory/resource leaks
Fixed crash when changing tire compounds in pitstop
Small optimization with regards to buffering data between simulation & multimedia threads


MULTIPLAYER:
—————————-
Added dedi server RealRoad options
Fix occasional flash of opponent vehicles in wrong spot during heavy multiplayer races
Fixed a glitch that caused it to confirm you closing the dedicated server when clicking the window manager close button at the final window


CONTROLLER/FFB:
----------------------------
Enabled and expanded Fanatec support. We can now set the steering wheel angle to match the vehicle, as long as the wheel isn't using a preset. Note that these wheels must be connected and turned on before rF2 is started in order for specific features to be supported.
Removed double initialization of controllers. It's still a mystery why force feedback is occasionally lost, and the lack of error codes returned by drivers doesn't help much (this applies to all manufacturers ... please return error codes if the force feedback isn't working).
"Reset FFB" control now also resets steering wheel range, which also gets changed occasionally for no apparent reason.
Now automatically holding clutch and brakes on grid for people using a combined axis for throttle & brakes (this feature was already available for people using auto-shifting). This Feature activates *if* Auto Clutch is enabled as well as "Hold Clutch On Start" and "Hold Brake" in the controller.ini file.


PLUGINS:
----------------------------
Completed custom plugin control (this invalidates old Version05 plugins)
A little bit more robustness with respect to saving and restoring custom plugin control mappings


REPLAYS:
----------------------------
Fixed issue where transparent trainer would flicker in replay; note that this changes the replay format


MODDING / PUBLIC DEV
----------------------------
Fixed bug with render target selection for all 3DS Max plugin versions
Added a new default method for generating normal map tangent basis. original method (meshmender) is still available as an option.
Added _v25 to the names of all plugin dlls
First release of scene viewer, located in ModMgr directory
Fixed some problem with component Install/Uninstall in mas2 packaging tool
Updated modmaker doc to sync with latest tools
Added CG visualizer to Ctrl-U dev tool
Added support for RealRoad file reading in viewer




Offline CrnojevicSinisa

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Re: (PC) rFactor 2
« Reply #107 on: October 23, 2012, 12:22:13 »
Jel treba i dalje objasniti za međugas ili si/ste shvatili?
http://www.youtube.com/user/sinisa555?feature=mhum

Slobodno pogledajte, ulaznica je džaba...

Offline GTS_Klocna

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Re: (PC) rFactor 2
« Reply #108 on: October 23, 2012, 14:36:30 »
Jel treba i dalje objasniti za međugas ili si/ste shvatili?
Daj pojasni mi to malo ma da okvirno razumijem o čemu se radi.

Hvala
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Offline Ikral

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Re: (PC) rFactor 2
« Reply #109 on: October 23, 2012, 17:32:01 »
Dok većina ljudi koji poput mene imaju C kategoriju iz HV-a znaju da se na TAM-u međugas koristi da bi se uopće moglo ubaciti u nižu brzinu, kod sportskih auta o kojima je ovdje riječ pretpostavljam da se apliciranjem istog smanjuje mogućnost blokiranja pogonskih kotača te možebitno proklizavanje ili čak izlet sa staze. Znači smanjuje se efekt kočenja motorom. Alfa 165 kad je izašla sa poluautomatskim mjenjačem (flopserima iza volana) imala je automatsko dodavanje međugasa kod šaltanja u nižu. Kako god, meni je navika u mojoj zvijeri od 1.3 litre uvijek piknuti gas u toj situaciji. Nadam se da sam pomogao, a Siniša će svakako još bolje objasniti čemu to stvarno služi. Cheers!

Offline CrnojevicSinisa

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Re: (PC) rFactor 2
« Reply #110 on: October 23, 2012, 18:23:46 »
Dobro, ja to zovem međugas ( prije se koristio međugas, tj. stisneš kuplung; staviš mjenjač u ler; pustiš kuplung; dodaš gas; stisneš ponovo kuplung; ubaciš u nižu brzinu. Nije bilo sinhrona na brzinama, i to je bio jedini način da normalno promijeniš brzinu) Inače na taj način možeš mijenjati i gore i dolje kroz brzine bez stiskanja kuplunga u vožnji, što ja na svom autu normalno radim.

Bit davanja gasa prilikom prebacivanja mjenjača u nižu, je zbog efekta kočenja motorom prilikom puštanja kuplunga i kočenja ili dok je auto u zavoju, vrlo lako dođe do destabiliziranja vozila te se možeš izvrtiti,tj. zablokirati kotače.
Kada daš malo gasa i pustiš kuplung onda se smanji kočenje motorom, i auto je stabilniji. U praksi se osjeti razlika kao da netko cuka auto, ili neujednačeno koči, a ako sve dobro odradiš onda nema nikakvih trzaja.
Opet to se sve radi kada se vozi ektremno, tj. utrke, jer to nema nikakve veze ako se voziš polako. Gume trebaju biti blizu granice proklizavanja da bi te efekt kočenja motorom destabilizirao.
Neki drifteri namjerno postavljaju auto u klizanje koristeći taj efekt.

Jel jasno?
http://www.youtube.com/user/sinisa555?feature=mhum

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Offline Troma

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Re: (PC) rFactor 2
« Reply #111 on: October 23, 2012, 19:51:01 »
Oprostite mi unaprijed ako cu izvaliti glupost, ali je li to heel-and-toe tehnika? Rezultat ovoga sto ste gore opisali je isti kao kod heel-and-toe-a, zar ne?
Finally, in one sentence, what did Formula One mean to you Mark?
Tricky... It was precision. It was the pinnacle.

Offline CrnojevicSinisa

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Re: (PC) rFactor 2
« Reply #112 on: October 23, 2012, 20:05:29 »
Da, samo to isto se može raditi i sa lijevom i desnom stranom stopala. Heel-and-toe se prije koristilo jer su papučice na starijim autima bile udaljenije, pa je i bilo mjesta za to.

Ja osobno nisam uspio nikada heel-and-toe, nego sa lijevom i desnom stranom stopala istovremeno kočiti i davati gas.
http://www.youtube.com/user/sinisa555?feature=mhum

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Offline Safety-_-Car

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Re: (PC) rFactor 2
« Reply #113 on: October 24, 2012, 14:33:53 »
Danas ću instalirati rFactor. Kupio sam si comp. Rabljeni. Star 1 godinu. Za 1900 kn i dao mi jednu PS3 igru (neke transformerse) koju ću prodati za nekih 100-150kn. Tako da me koštao oko 1800 kn (još uvijek se može kupiti svaka ova komponenta, i sve skupa novo sa monitorom košta oko 4100 kn). Dobro sam prošao. Čovjeku je trebala lova (nanjušio sam ga ;D).

Konfiguracija:
1. CPU INTEL CORE i3 540 3.06GHz
2. Memorija KingMax 2x2GB DDR3 1333
3. MB ASROCK H55M LE
4. VGA GT440 2GB DDR5
5. HDD Seagate 1TB SATA2
6. DVD RW LG GH22NS50
7. Kuciste EVC6031, Napajanje EVC500W
8. Monitor AOC 22" F22 1080p
9. Miš i tipkovnica
10. Prijenosni/vanski DVD pržilica (ovo ne trebam, ako netko želi ili mu je pokvaren DVD na laptopu može se javiti PM)
11. Web kamera
Garancija još 1 godina.

S kompresorom sam ga kod frenda ispuhao. Prašine bilo ko u prići. Sada ću procesoru i grafičkoj još novu pastu staviti i to bude to.

Monitor neću trebati, jer ću PC spojiti HDMI-om na 1080p plazmu. Tako da i grafička neće imati najteži posao, jer neće trebati vrtjeti na 1200p. A kad dođe vrijeme, zamjenit ću je za bržu.

Zahvaljujem se Klocni na savjetima oko rFactora i iRacinga, a MalomDjuri za pomoć oko odabira grafičke (mada sam sad na kraju kupio cijelo računalo).














Offline CrnojevicSinisa

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Re: (PC) rFactor 2
« Reply #114 on: October 24, 2012, 15:18:24 »
čini mi se kao odlična kombinacija. Gdje si našao tog lika?
http://www.youtube.com/user/sinisa555?feature=mhum

Slobodno pogledajte, ulaznica je džaba...

Offline Safety-_-Car

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Re: (PC) rFactor 2
« Reply #115 on: October 24, 2012, 15:53:51 »
čini mi se kao odlična kombinacija. Gdje si našao tog lika?

Slučajno. Radim u dućanu elektronike i došao se raspitivat za PS3.

Offline maliDjuro

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Re: (PC) rFactor 2
« Reply #116 on: October 24, 2012, 16:35:08 »
Dućan elektronike, mMmmMmMMMmmmm....
Nikad nije kasno za sretno djetinjstvo, samo, što si stariji, igračke su skuplje.

Offline Safety-_-Car

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Re: (PC) rFactor 2
« Reply #117 on: October 24, 2012, 17:08:30 »
Dućan elektronike, mMmmMmMMMmmmm....

Ma da, ima taj posao nekih prednosti  :)

Offline Ficho750

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Re: (PC) rFactor 2
« Reply #118 on: October 24, 2012, 17:11:31 »
Danas ću instalirati rFactor.

malo sam se pogubio u ovoj temi
šta ćeš instalirati?
r factor ili r factor 2?
Bolje Passat u dvorištu nego Opelove ratkape u garaži

Offline Safety-_-Car

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Re: (PC) rFactor 2
« Reply #119 on: October 24, 2012, 17:40:24 »
Danas ću instalirati rFactor.

malo sam se pogubio u ovoj temi
šta ćeš instalirati?
r factor ili r factor 2?

prvi za sad. mislim da se 2 plaća. ne znam još točno...