Author Topic: Assetto Corsa  (Read 274607 times)

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Offline maliDjuro

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Re: Assetto Corsa
« Reply #375 on: June 16, 2014, 17:33:38 »
Ne, to je sadašnjost. Budućnost je HD  :P
Nikad nije kasno za sretno djetinjstvo, samo, što si stariji, igračke su skuplje.

Offline ribafish

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Re: Assetto Corsa
« Reply #376 on: June 20, 2014, 20:48:42 »
Šta nas ceka >

Quote
Dear followers,

the new update of Assetto Corsa is available on Steam Early access: take advantage of the Steam sales and get the game in early access at 30% less of the full price. By the way, we wish to thank you for the great support you are giving to Assetto Corsa, this will let us improve the game more and more as we get closer to the final release.

New sounds in development!

Modern gamers are never happy: they want more. We are gamers too, so we know how you feel. While our programmers are working hard on improving AI and multiplayer code, we have some extra news that we are pretty sure you will like a lot. We try to be always honest with you, and we recognize that one of the areas where there is more room for improvement is the sound environment. When we conceived Assetto Corsa, we have designed its structure in order to make the job as easier as possible for modders, but in some way, this has affected our choices and how Assetto Corsa performs sound effects. We have decided to provide a huge enhancement to the sound experience in Assetto Corsa: the final version of the game will be powered by FMod: FMOD Studio is an audio content creation tool for games, with a focus on a ‘Pro Audio’ approach: it's used by Driveclub, Forza Motorsport 5 and other AAA racing titles and it's the perfect choice to give Assetto Corsa what it is still missing. This will require a great effort from our team in order to convert or reproduce from scratch the sound packages for each car, but the internal tests already underway, are very encouraging. We are sure that AC gamers will be enthusiastic about the final result and that alone, will worth the investment needed.

New graphics effects in development!

If the sfx department works hard, obviously the gfx department couldn’t stay behind, working on lot of improvements and optimizations on the graphics side: we won't go deeply in details for now, but at the end Assetto Corsa will provide a more immersive environment, post-processing effects, new shaders for cars and tracks, and more.

What's new

Now: what's new in the today's release? this version provides several fixes for current contents and features, and introduces the most waited AC editor feature, the car export, including the 3D pipeline documentation, a 3D driver template and a 3D geometry with hierarchies, to allow modders to start to create their models. We would like to remind you that the physics features set is not yet complete, and that the future changes to the audio engine will require new sound sets compatible with FMOD.

Coming soon...

Is it all? Not yet: we haven't mention new licenses for a while, but this does not mean that our licensing department is on vacation: do you remember the polls of this winter and the most voted cars? Well, we are ready to surprise you one more time. We don't want to bore you with too many news, so let's keep the secret a bit more..

Offline ribafish

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Re: Assetto Corsa
« Reply #377 on: June 24, 2014, 13:04:43 »
Alfa Romeo officially revealed!

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Alfa Romeo is one of the most popular brands in the world and it represents, as well as Ferrari, a symbol of the automotive history .
It is also one of the most wanted car brands for racing games: each time we announce a new license, Assetto Corsa enthusiasts ask us to include Alfa Romeo car models in the game.
As you might remember, in our recent poll we asked to gamers which car Brands they would like to get in Assetto Corsa in future: we did it with the aim to drive our investment decisions in the right way. Alfa Romeo has resulted as one of the most voted brands: so, we are very glad to announce that Alfa Romeo has been officially licensed for the racing game Assetto Corsa! In addition, at least one Alfa Romeo car model will be included in the 1.0 version of the game, we are pretty sure you will appreciate this addition, that will be provided for free.
We are pleased to announce that the three top-voted by the public have been confirmed for production, to delight of fans:
Alfa Romeo 4C
Alfa Romeo GTA
Alfa Romeo 155 V6 TI
Other Alfa Romeo models will be unveiled soon. We'll be happy to share with our fans the making of this beatiful italian cars that will be reproduced with the maximum fidelity
in order to guarantee the best possible accuracy of physics and tactility of feeling.
We would like also thank all our active AC fans, who purchasing the game and sharing with us their feedback and suggestions, give us the energy and the resources we need to evolve and improve Assetto Corsa more than we ever imagined.







Offline ribafish

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Re: Assetto Corsa
« Reply #378 on: June 26, 2014, 22:32:27 »
Assetto Corsa Ferrari 458 Italia Stage 3 onboard Autumn Ring 1.0

Offline STINGer

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Re: Assetto Corsa
« Reply #379 on: June 26, 2014, 22:51:05 »
Malo su pretjerali sa nagibima u zavojima ;D

Offline Zoky

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Re: Assetto Corsa
« Reply #380 on: June 26, 2014, 23:52:03 »
Joj kak se meni ovo vozi a nemam na cemu to pokrenut,dodje mi da placem a volan na tavanu skuplja prasinu.....ceka se zima! :(

Offline sagitarius

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Re: Assetto Corsa
« Reply #381 on: June 27, 2014, 01:06:21 »
Meni osobno je s ovakvim nagibima staza puno bolja

Offline toni_cro

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Re: Assetto Corsa
« Reply #382 on: June 27, 2014, 08:55:15 »
malo je i šira nego u originalu, al fora
www.motori.hr

if in doubt, go flat out

Offline Safety-_-Car

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Re: Assetto Corsa
« Reply #383 on: June 27, 2014, 10:17:32 »
Ako se smanji FOV, staza izgleda šira. I osjećaj je prirodniji.

Jedva čekam kad završe konačno taj AC i CARS.

Offline Mrav1337

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Re: Assetto Corsa
« Reply #384 on: June 27, 2014, 13:16:03 »
Ljepo izgleda sa obzirom da je mod :)

Offline Sinisa

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Re: Assetto Corsa
« Reply #385 on: June 27, 2014, 21:28:14 »
http://store.steampowered.com/app/244210/
na steamu je AC u pola cijene, nisam mogao odoliti ;D
prije par dana sam na bundlestarsu upiknuo RACE: The WTCC Game + Caterham Expansion, GTR FIA GT Racing, GTR 2: FIA GT Racing Game
Race On, Race Injection, GTR Evolution,GT Legends te Tropico trilogiju za 3,5 funte

Offline ribafish

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Re: Assetto Corsa
« Reply #386 on: July 06, 2014, 12:38:05 »
Assetto Corsa Porsche 997 GT3 RSR First run at Nurburgring


Porš je ripan iz Forze4..

Offline ribafish

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Re: Assetto Corsa
« Reply #387 on: July 18, 2014, 18:44:27 »
Quote
Dear AC followers,
we are glad to introduce you to the 0.21 release of Assetto Corsa on Steam Early Access. This version introduces some heavy upgrades and new features that represent a step ahead going to the 1.0 release.

New content: Classic Team Lotus Type 98T
Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: Equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

New Multiplayer
We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
The following bandwidth requirements are a conservative guideline, your results may vary:
Clients = Kilobytes /sec upstream
5 = 23KB/s
8 = 66KB/s
10 = 106KB/s
15 = 247KB/s
20 = 448KB/s
25 = 708KB/s
30 = 1026KB/s

New Multiplayer features
New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

Artificial Intelligence

Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

Graphics engine
As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

Next updates
As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugs that might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August

FMOD sound engine

The implementation of FMOD sound engine is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

Spa Francorchamps Circuit
The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

Future upgrades, contents and partnerships
Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsa to discover all the incoming news!

KUNOS Simulazioni is expanding
The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!


http://www.facebook.com/Assetto.Corsa/posts/926298027396516

Offline ribafish

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Re: Assetto Corsa
« Reply #388 on: July 24, 2014, 23:30:40 »
Assetto Corsa vs Real life - Ferrari 599xx @ Silverstone

Offline ribafish

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Re: Assetto Corsa
« Reply #389 on: August 02, 2014, 21:05:36 »
Assetto Corsa - NEW Chevrolet Corvette C6.R (Mod) @ Circuit de la Sarthe